Pokémon Rate My Team
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Tyranitar (F) @ Choice Band

Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)

  • Crunch
  • Pursuit
  • Stone Edge
  • Superpower

The reason why this team is somewhat more effective than my other teams is that it makes lead choosing for my opponent quite difficult, because most of my Pokemon can run very versatile sets. Furthermore, 4 of my Pokemon can run Stealth Rock - Tyranitar, Landorus-T, Jirachi, and Celebi. This Choice Band Tyranitar here sets up Sand, as well as punching massive holes in my opponent's team using det high Attack stat. Crunch and Pursuit form a great core in screwing around with my opponent's prediction, as they never know which one I'll pick to nail the opponent. Stone Edge is my STAB of choice, doing massive damage to nonresistors. Superpower smashes all them pesky Steel types I might see, using that Rubber Band to penetrate that Steel...


Keldeo-R @ Choice Scarf

Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

  • Surf
  • Hydro Pump
  • Secret Sword
  • Hidden Power [Ice]

Keldeo forms a great offensive core with Tyranitar, especially Band variants. Tyranitar removes Keldeo-R's counters, namely Jellicent, the Lati@s twins, and more importantly, Shedinja, using Crunch and Pursuit. This Keldeo is one of the best counters to Dragon Dancing Dragonites and Salamence, as it outspeeds both at +1 and nails them with Hidden Power [Ice]. Keldeo's STAB Water moves will be chosen according to what I need more - reliability in Surf, and power with Hydro Pump. Secret Sword is used to nail threats such as Ferrothorn and Blissey, who wall Keldeo's Special moveslot.


Landorus-T (M) @ Leftovers

Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)

  • Stealth Rock
  • Earthquake
  • Stone Edge
  • U-turn

Pivot Landorus-T not only works well defensively, but it's boss at offensive as well. That's why it doesn't need too much investment in Attack to boost its potential. This is the team's main counter to Terrakion, who can take multiple hits. Furthermore, Landorus is my Stealth Rock setter, allowing my team to secure more KOs. Earthquake is STAB, and forms the infamous EdgeQuake combination with Stone Edge, a fearsome combination for such a bulky offensive Pokemon. U-turn allows me to preserve momentum, and to scout my opponent's next move.


Gengar (F) @ Life Orb

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

  • Substitute
  • Pain Split
  • Shadow Ball
  • Focus Blast

This Gengar is meant to take damage. Substitute, Life Orb, and Sandstorm damage all at once. So much for SubSplit. Anyways, Substitute gets me a Sub to rack up damage and protect me from status. After taking Sub Damage, Sandstorm, and Life Orb, Pain Split can prove effective against my opponents by healing Gengar and critically damaging the oponent. Shadow Ball is STAB, and Focus Blast gives perfect neutral coverage with Shadow Ball.


Jirachi @ Choice Scarf

Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)

  • Iron Head
  • Ice Punch
  • U-turn
  • Healing Wish

>Jirachi's Scarf set is one of the most extremely fun sets to use. Because of the prominence of Specially Defensive Jirachi and Substitute and Calm Mind sets, ScarfRachi can surprise a whole ton of players that come in expecting some paraflinch shenanigans. Except a different on is usually on their way. EVs give me maximum attacking potential, the ability to speed tie with opposing base 100 Speed Scarfers, and the SpD EVs give any Download Pokemon such as Porygon2 and Porygon-Z a wonderful Attack boost, which they can further boost with Sharpen. STAB Iron Head is the move I'll usually be spamming during the match, unless I see a Steel Pokemon on the opposing side of the team. The 60% Flinch chance really helps on wearing Pokemon down for my other Pokemon to finish them off. Jirachi's base 100 Speed also lets Iron Head revenge kill most of the time. Since the OU tier is plagued with Pokemon that are weak to Ice, Jirachi's Ice Punch revenge kills a good chunk of the tier, such as Gliscor, Dragonite, Salamence, and Landorus-T. When I do see a Fire or Steel Pokemon on the opponent's team, or I have a weakened Pokemon in front of me, a healthy U-turn puts in a little damage and allows me to scout what the opponent is about to do, and switch into an appropriate counter or check. Finally, Healing Wish forces Jirachi to sacrifice itself and completely heal a teammate. This is extremely useful in making comebacks, especially when one of the Special sweepers receives it.


Celebi @ Leftovers

Trait: Natural Cure
EVs: 252 HP / 232 SDef / 20 Spd
Bold Nature (+Def, -Atk)

  • Thunder Wave
  • Recover
  • Giga Drain
  • U-turn

>Specially Defensive Celebi acts as a wonderful check to many dangerous Special sweepers nowadays; including Lati@s, Keldeo, Thundurus-T, others. Also, due to Natural Cure, Celebi can absorb nasty status aimed at the team, healing off the damage with Recover and healing itself by a simple switch or U-turn. EVs insure good Special bulk, and the Speed EVs insure it outspeed maximum Magnezone. Giga Drain is my STAB move, and allows the pixie to recover a little health, as well as not being complete Taunt bait. Recover, when paired up with Giga Drain and Natural Cure, gives intense survivability, and makes Celebi annoying to kill off. Thunder Wave gives the team an overall Speed boost, and allowing my slower Scarfers - Landorus-T and Rotom-W, to come in and out fairly easily. U-turn gives my team momentum, and it allows for U -turn core of Landorus and Jirachi.


http://pokemonshowdown.com/replay/amethyst-ou-38245

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Great team Mew!

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