Welcome to this website, gabvet ! I like your team, it is quite strong. I'll give it a rate and some suggestions. If you can, keep this team, and create the one that I'll present to you and try it, then compare. If it was better, glad I helped :) but if not, sad I didn't improved :(
Volcarona, now you will acts with another role,
The Defensive theme. Most of your pokémon are frail, 3 resistant and 3 frail is alwaysbetter than 4 frail and 2 resistant. But it is still kind of strong !
Volcarona @ Leftovers
Trait: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Roost
This is your new Volcarona :D You need to setuo Quiver dance each two times, then roost. Once maxed stats, you sweep !
Ferrothorn, your role is to kill
those pathetic NEED4SPEEEEEEEED (I mean quick pokemon) by being the "Launcher" in the team. Try it like this:
Ferrothorn @ Rocky Helmet:
Trait: Iron Barbs
EVs: 252 HP / 128 Def / 128 SDef
IVs: Null Speed
Careful / Sassy Nature
- Gyro Ball
- Spikes
- Stealth Rock
- Leech Seed
You act as an annoyer, and then with 40 speed if you run Sassy, you will inflict massive damages to quickmons.
Reuniclus > Espeon
and I seriously thought before to say this: Its role is to setup Dual Screen, no ? Reuniclus, lesser frail, will assume this role easily.
Reuniclus @ Light Clay:
Trait: Magic Guard
EVs: 252 HP / 252 special attack / 4 special defense
Sassy / Modest nature
-Reflect
-Light Screen
-Psyshock
-Focus Blast / Recover
Dual Screens were kept as you seemed to wish. Psyshock will eliminate the annoying Blissey, while Focus Blast and Bye Bye Scarty, or Recover to heal up.
Salamence, it is very strong ...
... but I would run instead Garchomp because of power. OK, Salamence has more attack and speed, while Garchomp gains the Bulk. You to see. If you love Salamence, keep it. If no inconvenient are for you, so play:
Garchomp @ Focus Sash / Life Orb:
Trait: (as far as Sand Veil is banned) Rough Skin
EVs: 252 Attack / 252 Speed / 4 HP
Jolly nature
-Outrage / Dragon tail
-Stone edge / Rock Slide
-E - Quake (Earthquake)
-Swords Dance / Fire Fang
Focus Sash endures for you any OHKO with 1 resistance HP, while Life orb hit REALLY hard.
Outrage is strong STAB, while Dragon Tail activates Hazards.
E - Quake is STAB, and Stone Edge Coverage, while Rock slide, a bit weaker but more accurate, will flinch any slow pokemon with 30 % of chances to do. Quite useful.
Swords Dance, um, if you are able, so it is good to being able to setup it. If not, still Fire Fang is to take profit of those Nintales's Drought.
Jolteon, a good choice here
and I'm serious, you chosen it well. But, still, try this:
Jolteon @ Choice Specs:
Trait: Volt Absorb
EVs: 252 special attack / 252 speed / 4 HP
Timid nature
-Thunderbolt / Thunder
-Hidden Power [ICE]
-Shadow ball
-Signal Beam
Specs Jolteon is quite rare, but powerful, with this lot of coverages. Also, you can switch on any other Choicer and with a good prediction, you Volt Absorb it.
Dragonite is an excellent wall and one of my favorite in the top 30
and if you want to play it as a Stall and Hazarder, you can, it has the bulk. If you do so. 252 attack is still better than speed, as far as Thunder Wave ruins most of your foes. Thus, you won't invest 252 Speed, and you will be quicker than foes.
All the luck :)