Continued here!
Do not upvote this answer
The Team: a more in-depth version.
Virizion @ Leftovers
Trait: Justified
EVs: 76 Atk / 180 SAtk / 252 Spd
Hasty Nature
- Work Up
- Giga Drain
- Sacred Sword
- Stone Edge
Well, after successfully using a Physical Swords Dance set previously in OU, i was wanting to use Virizion again, but this time in his own tier. I was decisive about making it a physical set, but seeing that physical walls pretty much rule half of UU, i opted for a mixed set with some Work Up support. Work Up lets me boost both stats, and pretty much begin taking out threats. Giga Drain stops quite a lot of things, such as Swampert, Rhyperior, and Suicune, and brings in a generous amount of much needed recovery, as Leftovers can only do so much. Then, i went all physical from there. Sacred Sword > Close Combat for Bulk Up and Curse boosters such as Umbreon, Scrafty, and Snorlax. At +1, they usually won't survive, unless they have over 80% of their health. Not what i was really hoping for, but this guy doesn't dissapoint. It can just go back the next turn and KO, thanks to decent bulk and a godly 108 base Spd stat. Finally, we have Stone Edge, which lets me hit crap like Fire types and Frosslass. Quite the amazing forest guardian of UU (screw you Celebi).
Zapdos @ Choice Specs
Trait: Pressure
EVs: 80 HP / 252 SAtk / 176 Spd
Modest Nature
- Heat Wave
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
Never have i seen a scarier threat in UU, and i wouldn't like to either. Fulfilling a pseudo BoltBeam combo, only Rotom-H is safe from this terror. Heat Wave serves as a useful coverage move that lets me deal heavy damage to dumb Ferroseeds in UU, and take Registeel out as soon as possible, while still hitting Shaymin, Roserade, and Herracross for great amounts of damage. Volt Switch is just a great STAB move, allowing me to scout against walls and slow pokes, while allowing me to maintain some momentum. Thunderbolt, however, is the main STAB of this set, pretty much serving out over 70% of damage to anything that has not invested in SDef EVs. Backed by Specs, it just racks a lot of KO's from stuff such as Crobat, Suicune, Tornadus, and Blastoise (needs prior damage). Lastly, HP Ice allows me to hit Flygon, who's a threat, while still a nice move to have, hitting Ground types for great damage. And who said Thundurus-T was only in OU?
Sharpedo @ Liechi Berry
Trait: Speed Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Substitute
- Crunch
- Earthquake
- Waterfall
Say Hello to an experiment of mine. Substitute is the crux of this set, allowing me to avoid status, providing shelter, and getting me my Speed Boosts. Crunch is usually my main STAB, allowing me to utterly destroy things such as Psychic types, grass types, and Water types. EQ is really here for only one threat, which will ALWAYS pose a problem in UU as long as it remains there... Raikou. Other than that, Crunch and Waterfall are my main moves. It let's me hit pretty much everything for decent damage, and screw up such Rain dance teams, as well as anything which does not resist. And ofc, Liechi Berry Sharky will remain stronf as long as i stay clear from priority.
Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Substitute
- Focus Punch
- Ice Punch
- Shadow Sneak
Ok, so i want to give thanks to Mike for showing me this set (idc if he made this set or not, he introduced me to it xD). Anyways, the logic behind this is quite simple. Set up a Substitute and pick between your 3 moves to attack with. Focus Punch is pretty much your most reliable move on this set, allowing you to hit pretty much anything with it that your other moves can't. Picks off Umbreon and Snorlax quite well. Ice Punch screws over Flygon and Roserade, as well as Crobat, Zapdos, and Gligar. Finally, Shadow Sneak picks off threats such as Chandelure, Azelf, and weakned/V-Create Vitini's with some ease, as well as screwing over Azumarill slowly, but surely.
Arcanine @ Leftovers
Trait: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Howl
- Flare Blitz
- Wild Charge
- ExtremeSpeed
Hop on the memory lane, cause this set will take you back to Gen 3. Barkanine, updated with a Physical STAB move and a reliable coverage move. Howl gets everything started, allowing me to boost my attack to Band levels, or possibly even higher. Flare Blitz is just devastating, litterally leaving anything who is unresistant in pain, and a lot of it too. You want to switch in to Blastoise to sponge the attack? LOLNOPE! Wild Charge is here, dealing out great amounts to Blastoise once im at +1. +2 or higher, screw yo Blastoise. And last, but not least, we have ESpeed, which let's me finish off foes faster than me, such as Mienshao, or just kill off weakened foes when i can risk losing HP due to recoil. This doggy's bark is as mean as its bite ;)
Meloetta @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Shadow Ball
- Focus Blast
- Psychic
Needed a scarfer. Guess i'm too used to playing OU, where it's a must to carry one. Anyways, Trick a scarf unto a Sucker Puncher or wall, and you make the opponent pretty much have a useless pokemon at their command. Shadow Ball + Focus Miss perform the infamous GhostFight combo, hitting everything for neutral damage or better. And the set is finished off by a nice strong STAB Psychic, pretty much dealing amazing damage to the reciever of such power.
And that is all, ladies & gentlemen & nubs, hope you enjoyed this team as much as i do.