Made one of these for OU too and it worked really well, but this one I'm a bit iffy about.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Dazzling Gleam
Only reason I use this over Grimmsnarl is access to hazards. Dazzling Gleam makes sure that things like opposing Crawdaunt, Flygon, Heracross, etc, don't get setup opportunities.
Cloyster @ Heavy-Duty Boots
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast
Standard Shell Smasher. Polteageist automatically loses to Dark types, so this one is more preferable. Don't like taking damage that is not halved by screens (aka Stealth Rock damage) so I'm trying out Heavy Duty Boots.
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Autotomize
- Calm Mind
- Photon Geyser
- Heat Wave
With Dual Screens up you basically get free setup due to Necrozmas already big bulk, and Prism Armor. Photon Geyser and Heat Wave seem to hit the metagame decently enough. Weakness Policy is an added bonus if Autotomize is set up.
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
Fast Swords Dancer. Close Combat is strong STAB, Knock Off covers Ghosts, and Facade is a strong filler move.
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Knock Off
- Close Combat
Team member I'm most iffy about. Swords Dance up, Flame Charge, and do tons of damage. Just feels like this takes too long to set up.
Porygon-Z @ Silk Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Ice Beam
- Tri Attack
Nasty Plot, and spam BoltBeam. Silk Scarf + Adaptability + a Nasty Plot will do incredible damage to Pokemon that don't resist.