(Terminator)Magnezone @ Choice scarf
Trait: Sturdy ( To prevent him from being KO'd)
EVs: 252 SpAtk / 252 Spd / 4 HP
Timid Nature
- Volt switch
- Thunderbolt
- Hidden Power [grass]
- Flash cannon
With only 3 weaknesses, 12 resistances, and only normally damaged by water, this guy is a fantastic edition to this team. With a STAB Thunderbolt doing severe damage to all that don't resist it. It can always switch out and do notable damage with the reliable Volt switch and later commence with sweeping. Hidden Power grass covers it's largest weakness in the name of the ground types. Flash cannon is to counter a great threat...Mamoswine with it's beastly 394 attack stat guarantees a KO on Magnezone. This moveset leaves one Pokémon that can stay alive no matter what. That Pokémon is also known as shedinja, but if it with entry hazards set up, Shedinja is rendered powerless. And even if it would live, all it's moves don't hit hard on this team of steel. Other then this, 12 Pokémon resist this set, with 3 of them seated in the Uber tier, and with one that could threaten Magnezone...Rotom-H. It isn't even very disturbing since I could always switch in Heatran to cover up Magnezone. All other Pokémon shouldn't take a scarfed Magnezone lightly.
( Iron man) Scizor @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- U-turn
Ever left a Scizor perform more then one Sword Dance? Then you will know why is here. After a just one sword dance, Scizor can just Bullet Punch himself to Victory. Once Multiscale is broken and Dragonite is locked into Outrage, a Boosted Bullet punch can even take him down. Not to mention Blissey or Chansey. Superpower hits hard...really hard even before sword dance. Then we always have U-turn if Scizor just can't deal with the opponent wich will leave a notable wound. Sword dance Scizor can leave a huge scar in a team.
( Armavian) Skarmory @ Leftovers
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Stealth Rock
- Whirlwind
Skarmory, Bird Of Steel. Setting up entries is his main purpose on this team. Spikes and Stealth rock make life difficult for many Pokémon. If you survive, then Brave Bird should take you out :)
(Vulcanus) Heatran @ Chople berry
Trait: Flash Fire
EVs: 252 Spd / 252 SpAtk / 4 HP
Timid Nature
- Fire Blast
- Dark Pulse
- Dragon Pulse
- Earth Power
Heatran, here to fight one of this team's greatest weaknesses....fire e_e. How do you fight fire? With fire of course :P. Any opposing mono-Fire or Sun team that don't have powerful Ground type moves, or Powerful fighting fist, might as well say hello to Heatran. Taking in every single fire attack, and striking back with an even more Powerful fire attack is just not fair. If you can resist it then The Power of the earth should shake you up a little, if not his dark aura ( Dark Pulse) and If you just won't give up..Dragon Pulse. Fire Blast is there to take down other mono-steel teams, or ice types, or any other type that dares to anger Heatran. With a 120 base power+Stab, Fire Blast can reck havoc.
(Sirius) Jirachi @ King's Rock
Trait: Serene Grace
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Body Slam
- Iron Head
- Ice Punch
- U-turn
Jirachi, the granter of wishes. Haxrachi is really my secret weapon. Anyone who underestimates him because of his size....well then just pray you don't get paralyzed by Body Slam. If so.....gg.
and ....( Spike!)Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Protect
- Gyro Ball
If you could spin yourself out once with Skarmory, then I have some news for you...
Ferrothorn! Why wouldn't I have you on a mono-steel team. As often as he is used in OU, he never fails to surprise me. Well leech seed+ Protect= Parasiting of health. Hitting him with a physical move? Pointless really. Even if supereffective he will survive and as a bonus, you just lose 1/2 of you health...no biggy.