I like fun battles with unusual Pokemon in the mix, sometimes it's bitter at the end like this question. (-_-) Maybe it's too big for my cup to read.
Can you make this team to be Sweeter and Thicker more challenging challenging product?
Please comment...
Combee (M) @ Choice Specs
Ability: Honey Gather
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 196 Spe
Modest Nature
- Bug Buzz
- Gust
- Tailwind
- Endeavor
Why on earth would I use this in a battle? Eh... the sweet sting point in battle is to revenge kill anyone slower than him or go for a super effective Bug Buzz. I can't use Air Cutter because it's from an event in LC. Tailwind is for suicide to help my partners or I could just use Endeavor on Stealth Rock entry, or maybe just Baton {ass this spelling bee. Failing to spell H-U-S-T-L-E !
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 164 HP / 188 Def / 148 SpD
- Spikes
- Thunder Wave
- Stealth Rock
- Bullet Seed
He's my seed of success, spitting Bullet Seeds on weak defensive Pokemon or super effective tactics. If necessary, Thunder Wave will be waving goodbye to your sweepers, or maybe stall long enough with parahax using entry hazards to my inner roots to grow into Terrorseed.
Great to counter sand teams to save for last to gain an advantage. I plant Trees for Bee Hives.
Frillish (F) @ Eviolite
Ability: Cursed Body
Level: 5
Shiny: Yes
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Surf
- Shadow Ball
- Will-O-Wisp
- Recover
Frillish has a thrill taking on Fighting types, burning them with deep blue passion (or was it pink)?
It's a standard set for her, blocking spinners coming at Ferroseed or whatnot to recover from injuries, then causing more damage to the other Pokemon and do what it does. Makes me want a special Grillish Frillish sandwich at my next stop at Unova region.
Scraggy (M) @ Eviolite
Ability: Moxie
Level: 5
Shiny: Yes
EVs: 236 Atk / 60 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Hi Jump Kick
- Crunch
- Drain Punch
What's to say? Sweep them, clean in midgame with its Moxie Foxie, Dragon Dance once, then to Crunch my way through Ghosts, and Psychics. If it gets messy, I'll use Drain Punch to back up my health again, getting my kicks higher than before you get a chance to attack me.
Stunky @ Life Orb
Ability: Aftermath
Level: 5
Shiny: Yes
EVs: 12 HP / 252 Atk / 244 Spe
Hasty Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Hidden Power [Ground]
With some coverage and Aftermath, Stunky gets me out of stinky situations where someone sets up, or it can just play mind games with Pursuit and Sucker Punch. Stunky is great at getting rid of bulky hazard users like Bronzor.
Making them pay the bill trespassing my stinky stench territory I set up for my station.
Tirtouga (M) @ Eviolite
Ability: Solid Rock
Level: 5
Shiny: Yes
EVs: 164 HP / 52 Atk / 12 Def / 16 SpA / 236 SpD / 28 Spe
- Aqua Jet
- Scald
- Rock Slide
- Knock Off
It's as old as another turtle but I can't count those many years, it's past due like my fresh batch of Honey I got from my last victory with Combee, but its shell is rock solid enough to hold my business intact Knocking Off those item wielding Pokemon asking Combee for more. I Aqua Jet to deal some priority damage; I'll use Scald but it'll backslide in my favor if I flinch in fear. In all good matter this is how I'll hold your attention to my team.