And now the moment you've all been waiting for...
PARTY TIME
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Slack Off
- Whirlwind
- Stealth Rock
- Earthquake
Max Defensive Hippowdon is the way to go. Exceeding Groudon in bulk and defense, he can heal off damage with Slack Off. Stealth Rock gives Forretress some breathing room. Whirlwind is almost essential in utility and forcing switches when it comes to checks and counters. Earthquake is nice for wearing down opponents who take a bite of Sand and faint.
Why is Hippowdon preferred over Tyranitar?
In my case TTar wasn't pulling off the role I needed him to. He definitely works better than Hippo as a Special wall, and in terms of diversity, so why not use him? First of all, TTar lacks a move for recovery. Secondly, he just can't tank physical hits the same way Hippo can. He can tank Special hits better, but there are many other pokes who can do that more effectively such as RockCeus. Third, Hippo is more forgiving with predictions gone wrong as he isn't as weak to so many types. Genesect in particular is something that threatens TTar considerably, but Hippo guffaws at. Hippo (depending on the TTar set you use) also has more survivability than TTar which is nice to have when you want your weather to win.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Rapid Spin
- Toxic Spikes
- Spikes
- Pain Split
Forretress originally started out as a Special wall but after adding in Heatran and GhostCeus as Special walls I realized that I could abuse his Defensive stat way more. Having Stealth Rock on Hippo allows for more breathing room in this set, meaning I can run Toxic Spikes. Spikes is a duh as is Rapid Spin. However the real selling point for this set is Pain Split this means that with Sturdy intact I can stay in on Kyogre, take a Water Spout to the face and proceed to suck it down to half HP while boosting myself. Switch to Palkia to finish off the job. It's a wonderful strategy that works every time.
Palkia @ Lustrous Orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Fire Blast
- Hydro Pump
- Spacial Rend
Lustrous Orb Palkia is by far the most brutal Special Attacker I've come across with the possible exception of Specs Reshiram. Thunder is there to directly take down rain teams, but otherwise sees no usage. Fire Blast takes down Ferro under Rain (2HKO) as well as Forre, and Scizor. Hydro Pump is preferred > Surf to see use under sun where the extra BP is required to still do hefty damage. Spacial Rend is beautiful STAB and smashes everything not made of hardened metal. Using the Lustrous Orb surprises many foes who expect Palkia to be Scarfed. Spacial Rend, faints, Ferro switch in, Fire Blast, faints. It's beautiful to work with.
Palkia goes to work
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Terrakion makes for an incredible Sand Scarfer. capable of taking +3 ESpeeds from EKiller it makes a good counter with overkill STAB Close Combat. It's second STAB is Stone Edge which cooks big chickens (Ho-Oh) and is main attack when Giratina comes in. Earthquake is great coverage with Stone Edge, while X-Scissor is final move and would only hit Deoxys forms and Mewtwo for anything better than the other moves.
Arceus-Dark (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Recover
- Judgement
- Focus Blast
GhostCeus is a great spinblocker. ShadowBreak has good coverage (Shadow Claw and Brick Break). Will-O-Wisp brings physical attackers to their knees while Recover holds up against status and Sand. WOW and EVs provide the ultimate wall.
Edit: I'm now using Judgement + FBlast to deal better with defensive walls who just crapped all over me. Giratina laughed at Shadow Claw and Forretress just goes "bch plz". Also the two moves have a higher BP which is nice when all I have are 4 SAtk EVs.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Substitute
- Taunt
- Toxic
Ahhh, Heatran. Who knew you were so incredible at Ubers. Full special wall, Tran comes in on bad predicts or when a team mate fails. Substitute goes up while the opponent switches. Taunt is maddening and kills many other stall teams faster. Toxic is a great move for special attackers who don't gaf about Will-O-Wisp but hate constantly switch in and off hazards while slowly wearing down. Lava Plume has good chance to burn and gets STAB boost, with potential Flash Fire ability activating.
Thanks for reading this sand team. It was one I particularly enjoyed making and playing with. Please offer any suggestions, especially concerning EVs as those aren't played with much if at all.
~MrKijani