Pokémon Rate My Team
1 vote
2,465 views

Please note that this team is not usable in RU, as Claydol, Krookodile, and Sharpedo are banned.

This questions is answered, but I'm still open to new ideas so if you have any, please drop 'em off in the comments or an answer.

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Archeops @ Choice Scarf
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- U-turn
- Stone Edge
- Hidden Power [Ice]
- Earthquake

Scarfed U-turner with 110 base Speed is good. I get to switch to a Pokémon that can better counter the opposing one, if Archeops can't handle it.
Stone Edge is the choice of Rock-type STAB.
Hidden Power [Ice] for Gligar.
Earthquake has good coverage, 100 power, and decent accuracy—it's a little bit of filler.

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Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Substitute
- Focus Punch
- Shadow Sneak
- Pain Split

Substitute blocks annoying status, and Focus Punch has 100% accuracy and 150 base power. It gives perfect, at least neutral, coverage against everything, along with a Ghost-type move.
Shadow Sneak is priority and STAB.
Dusknoir can finish off his foes if a Focus Punch isn't enough.
Pain Split works well with good defenses and low HP to heal from the sub damage.

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Accelgor @ Life Orb
Ability: Sticky Hold
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Focus Blast
- Giga Drain
- Hidden Power [Rock]

Bug Buzz is a strong STAB.
Focus Blast has a nice 120 BP if Bug Buzz isn't effective, and it provides further coverage.
Giga Drain heals Life Orb damage and hits Quagsire.
Hidden Power [Rock] is for Moltres.

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Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Rapid Spin
- Stealth Rock
- Earth Power
- Toxic

Rapid Spin helps Archeops and the team overall by removing entry hazards.
Stealth Rock helps my team get KOes more easily.
Earth Power is an offensive option if Claydol needs to attack.
Toxic can wear down threats that might otherwise be difficult to handle.

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Rotom @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Substitute
- Pain Split

Another Ghost-Sub-Splitter!
Shadow Ball and Thunderbolt hit much of the tier neutrally and some super effectively, and both are great STAB moves.
Substitute blocks status, and Rotom doesn’t faint from the opponent’s attack—very nice shield.
Pain Split heals Sub + Life Orb damage and helps recover general damage.

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Krookodile @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Stone Edge
- Pursuit

Earthquake is good coverage and STAB.
Crunch is another great STAB and hits Psychics super effectively.
Stone Edge, along with Earthquake, provides excellent coverage, mainly hitting Flying-types.
Pursuit traps and finishes off opponents with STAB.

Krookodile is now UU in Smogon.

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Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Earthquake

Waterfall is an awesome STAB with a nice flinch chance to bait if necessary.
Crunch is the other STAB move, hitting Pokémon that resist Water-type attacks.
Aqua Jet is the Protect of the set, but instead of Protect, Aqua Jet is priority for the team. The Speed Boost is meant to be gained on a revenge kill with Aqua Jet.
Earthquake isn’t that useful, but it hits Electric-types harder and is the strongest move against opposing Sharks.

Please leave suggestions!

by
edited by
LOL...
There!
LOL
Heyder Archeops xD
Krookidile scares me
O__0

1 Answer

2 votes
 
Best answer

Archeops

Aww, I hate the weak start on my part!
No suggestions for your lead, Archeops is lookin real sexy, looks nice.

Dusknoir

You have 252 HP, and Pain Split.
Bad idea bud, the less HP you're running the more you're taking from your opponent, while I see why you would do that for the Sub, I would keep it to a slightly lower number. Perhaps a 128 HP, 128 Def, or a 128 64 defenses EV spread. I like the big picture though. Also, Shadow Sneak isn't doing you much good behind a sub, Shadow Punch can bring you slightly more power, but that's just preference speaking.

Accelgor

I would run Modest over Timid, the thing is fast enough as it is.
Life orb + Modest will guarentee more OHKO's. Considering his special attack is still lacking a bit.

Claydol

You're already running Rapid Spin, so why not run Impish and Earthquake for that 10 extra base power?
But on the subject of that move slot, an old classic annoying Protect would be even better.
Taunters are usually predictable, but being Taunted into Earth Power will just screw you worse.
I would stick to being able to protect and predict a Taunt, and switch into something that will screw over whatever is taunting it.

Rotom

Looks good.

Krookodile

I really don't like Pursuit here, but that should be fine, my real worry is Stone Edge.
The 80 accuracy can float by in a lot of places, but you're counting on that Moxie attack boost, being locked into and 80 acc move, just kinda sucks. I would use Rock Slide here, or at least give it a try with that scarf. The flinch rate will also prove handy.

Nice team you got der.

by
Ok I'll reply to your suggestions as I usually do.
Archeops: Heyderlol
Dusknoir: The HP stat is still low enough to work well with Pain split, but the 128 - 64 - 64 is definitely considerable since Dusknoir'll drain more HP out of the opponent, so it's a nice idea altough the 64 might not help too much.
Shadow Sneak's priority actually helps, and is the reason it's there over Shadow Punch.
Claydol: Whops, I chose Earth Power over Earthquake because I thought Claydol had like 50 in attack or so and 70 special attack, appearantly I mixed that up with the defenses.
Though I already have 2 earthquakers, I'll try out the idea it seems pretty nice.
Rotom: Helloderlol
Krookodile: Pursuit is useful to damage switches and threats on the opponents part.
I don't know if Rock Slide is worth it, It's only 75 base power.
It hits charizard moltres and honchkrow good, but I'm still more positive about stone edge, though I will try out rock slide.
Nice suggestions you got der, thanks!