In the UU tier I've been majorly attracted by two pokemon. Mega Aggron, and Chandelure. The two share a ground weakness, and as Earthquake is a favorite coverage move among the majority of physical attackers I would need to alleviate my weakness to it. MegaGron had already reduced the weakness with his stellar Defense, tying with Shuckle for highest defense in the game, and also his Mega Ability, Filter. This allows him to take many hits, and even on occasion, a High Jump Kick from Mega Medicham. Without further ado I present Le Chateau de la Nuit
Team preview:
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Overheat
- Trick
- Energy Ball
- Shadow Ball
Please to be welcome to the castle...
Chandelure is often my lead and more often than not falls to his opponent quickly. However he never fails to bring down the opponent hard. Overheat can do a healthy 64% damage on Hydreigon, and over 50% to incoming Gastrodons. It can one shot nearly anything not resisting and not carrying an eviolite. Energy Ball slams water and ground types hard, and can OHKO Gastrodon, Crawdaunt, Swampert, and Defensive Blastoise. Shadow Ball is a secondary STAB and is normally used against Ghost types like Dusclops or opposing Chandelure. Running Bulks Specs allows me to tank more hits than if I was running speed, and in fact Chandelure has survived more than one Adaptability Aqua Jet from Crawdaunt. Trick kills off eviolite users and screws over the large amount of walls who like to switch in. No speed creeping because the majority of Chandelures out there are running full speed anyway.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Stone Edge
> Welcome to the Hall of Mirrors... little one...
This bad boy is a beast to be reckoned with. With a base defense tying with Shuckle and an HP stat to make it worthwhile he'll be tanking physical attacks all day. A few of his most hated enemies include Darmanitan, MegaCham, Heracross and BandTini. However thanks to the recent banning of Medichamite, that's one down. Heracross can easily be dealt with by Chandelure, while Umbreon takes a win for eliminating the other two. Originally I was running some retarded crap like Rock Polish + Three attacks. That changed rather fast when I realized I had no Rock setter. So MegaGron became that and with EdgeQuake to back up his main attack and STAB Heavy Slam he's been a great physical attacker since.
Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Dragon Tail
- Rapid Spin
- Scald
- Yawn
> Enter the pool of forgiveness, and let your worries wash away
I find that people believe Blastoise to be only capable of tanking Physical hits. This is not true, mere legend. In fact his Special Defense stat is slightly higher than his Defense stat (iirc) which means he often surprises his foes with tanking all of those Grass Knots and Giga Drains. Rapid Spin is for clearing hazards off my side of the field which both Chandelure and Noivern appreciate. Scald is main attack and gets some nice Burns on those physical attackers. Dragon Tail is used for phazing, while Yawn is also used for phazing and shutting down threats. I quite enjoy the set and it works quite well for me.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SDef / 252 Def
Impish Nature
- Heal Bell
- Wish
- Protect
- Foul Play
> BOO! Scared you didn't I, hehehe
Similar to the story of Blastoise, Umbreon is solely expected to be a Special Wall, but in fact she can easily pull off as a Defensive wall, with capabilities as a Special Wall. The team truly appreciates Umbreon for all she does, including Wish passing to everyone because no one else (bar Leftovers) has a significant way to restore their HP. With Heal Bell Umbreon can cure Poison and Burns from her teammates which is truly appreciated as they can truly be annoying to deal with. Protect allows Umbreon to scout and/or get a definite Wish heal in. Foul Play is her form of attacks and gets some good damage thanks to either typing or a high opponent attack stat. Umbreon quite often tanks hits from Hydreigon, Darmanitan, Victini, and a multitude of other physical attackers that MegaGron doesn't like to deal with. She can also tank a fair number of special attacks for the team, helping Blastoise out greatly by sucking up Giga Drains and Thunderbolts like a pro.
Hitmontop (M) @ Assault Vest
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Mach Punch
- Bullet Punch
- Bulldoze
- Pursuit
> This is the gym. No one will go easy on you, so be prepared to hit hard.
Previously I'd only ever used Intimidate Top but after seeing Doc use a TechniTop, I decided to try him out.
I. LOVE. TECHNITOP.
He's truly epic, and he even gets Bulldoze! Mach punch and Bullet Punch are fairly simple choices, the first gives me STAB while the second gets me coverage, and manages to hit Gardevoir for some really good damage, quite often taking her out. Pursuit is often used against choiced pokemon, or those who fear Top's typing, or those who simply switch out to threaten Top. In any case it takes people by surprise. Bulldoze works wonderfully against switch ins like Victini and Chandelure who hate the speed drop, and also hits other pokemon like Darmanitan and Nidoking. Top has enough bulk and natural special defense to tank those kinds of hits, so I will leave him in fairly often.
Noivern @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Air Slash
- Draco Meteor
- Flamethrower
- Shadow Ball
I didn't have a Dragon type on the team and I was lacking a Scarfer so I decided to try out Noivern. As a powerhouse I find him to be lacking, but as a Scarfer he's truly spectacular. With the buff to Infiltrator, Noivern can punch through Subs and take down the opposing pokemon, would've been so nice to have in Gen 5 to kill off all those Sub Machamps >.>
Anyway,
Air Slash and Draco Meteor are my main STABs, Flamethrower lacks power but gives me a reliable move to kill off steel types, while Shadow Ball is for a safe predict against ghost types when I don't want to risk a steel type switch in.
Hope you enjoyed reading, and let me know what you think.
MrK~