Pokémon Rate My Team
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I'm making a team for battle spot /battle mansion. So far I have a team together and they are as follows.

Breloom @ Toxic orb
Ability: Poison Heal
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature (+Spd, -SAtk)
-Power-up Punch
-Stone Edge
-Seed Bomb
-Mach Punch

Suicune @ ???
Ability: Pressure
EVs: 252 SDef / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
-Air Slash
-Shadow Ball
-Surf
-Ice Beam

Goodra @ Assault Vest
Ability: Hydration
EVs: 252 SDef / 252 Def / 4 SAtk
Quiet Nature (+SAtk, -Spd)
-Thunderbolt
-Flamethrower
-Sludge Wave
-Dragon Pulse

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 SDef / 252 Def / 4 HP
Bashful Nature (none)
-Earthquake
-Iron Tail
-Autotomize
-Stone Edge

Latios @ ???
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 def
Bold Nature (+Def, -Atk)
-Ice Beam
-Energy Ball
-Psychic
-Shadow Ball

Zoroark @ ???
Ability: Illusion
EVs: 252 SAtk / 252 Spd / 4 Hp
Timid Nature (+Spd, -atk)
-Flamethrower
-Shadow Ball
-Grass Knot
-Night Daze

Usually I will lead with Zoroark and use Illusion to disguise it as another Pkmn with similar Tm moves to trick people. That is why most my team has similar Tm moves. Any recommendations/ tips are welcome!

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1 Answer

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A wifi team!

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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature (+Spd, -SAtk)
- Sky Uppercut
- Seed Bomb
- Mach Punch
- Swords Dance

Sky Uppercut and Seed Bomb are for STAB, while Mach Punch gives you priority and Swords Dance doubles your already huge Attack.


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Suicune @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Calm Mind
- Rest
- Scald
- Sleep Talk

Because this is an in-game team, although a Bold or Calm nature would be better, Relaxed is fine on Suicune (it doesn't need Speed that much, anyway). You've got the right idea of nature and EV spread (but Defense and HP instead of SDef because of Calm Mind) but you've got the moveset purely offensive, and it doesn't make much sense in the context of the rest of his set.

Air Slash covers Grass, but Calm Mind is better to support its bulk and make up for the lack of Special Attack EVs. Switch Shadow Ball for Rest and Ice Beam for Sleep Talk to get a RestTalk set. This works well with Suicune because he can set up with Calm Mind in his sleep. Then switch Surf for Scald, because you get the chance to burn your opponent and halve their Attack, which can be really helpful.

Suicune is just what you need to tank Talonflame, which poses a major threat to half your team. Here's some calcs I ran:

252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Suicune: 141-166 (34.9 - 41%) -- 65.5% chance to 3HKO after Leftovers recovery

252 Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 252+ Def Suicune: 70-83 (17.3 - 20.5%) -- possible 7HKO after Leftovers recovery

4 SpA Suicune Scald vs. 4 HP / 0 SpD Talonflame: 216-254 (72.4 - 85.2%) -- guaranteed 2HKO

As you can see, Suicune can tank anything Talonflame throws at it. I might add that most Talonflame you face will run Life Orb over Choice Band, so this is worst-case scenario.


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Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, - Atk)
- Thunderbolt
- Flamethrower
- Sludge Bomb
- Dragon Pulse

This is a great Goodra moveset with lots of great coverage, but I switched around the ability, EV spread, and nature. You don't need to invest in Special Defense because of your Assault Vest, and this gives you room to invest in Special Attack instead so Goodra can sweep while it tanks. Change the Defense EVs to HP to that it can support its general bulk. I dumped the remaining four points into Speed, so it might outrun an opposing Goodra that has those EVs in Special Defense or something.

Ben, I know you love your Goodra, and so do I. :) However, you already have a Dragon in Latios, and Suicune suffices as a special tank, so maybe we should switch Goodra for something offensive and fast-- because YOU NEED SPEED.

Let's get a fast physical sweeper. You need Mamoswine coverage and you cover Water well, so let's use Infernape, the only drawback being a third weakness to Talonflame.

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Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Mach Punch

This Infernape will destroy Steel-types. Thunder Punch kills Flying- and Water-types, and it's boosted by Iron Fist. Mach Punch is for priority.

I can get you a Chimchar with Iron Fist and Thunder Punch, by the way. :)


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Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Impish Nature (+Def, - SAtk)
- Earthquake
- Heavy Slam/Iron Head
- Curse
- Rock Slide

I switched the EVs to make it like a bulky sweeper. The nature boosts its Defense.

I changed Iron Tail to Heavy Slam because 1) it's more accurate, and 2) Aggron is so heavy, you can rely on it to do good damage. You could also run Iron Head for a flinching chance. I switched Autotomize for Curse, to boost its Attack and Defense, because Aggron is much more valuable to your team as a tank than a fast sweeper.

P. S. If you're having trouble with Talonflame, send Aggron in and don't Mega Evolve it. The opponent will expect you to Mega Evolve and will Flare Blitz you. You will be fine because of its Defenses and the fact that it's half-Rock, canceling its Fire weakness. Then use Rock Slide and get STAB from your Rock typing and 1HKO the Talonflame. Trololol.


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Latios @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Bold Nature (+Def, -Atk)
- Surf
- Draco Meteor
- Psyshock
- Shadow Ball

The ideal nature to have on this thing would be Timid, but Bold isn't bad, if that's what you have in-game. Draco Meteor is for extremely powerful STAB and Psyshock is to troll any special defenders that try to wall it. I would run Surf over Ice Beam so you can get some more offensive coverage over Fire-types (TALONFLAME).


I know you like Zoroark, and it's fun to troll people with him, but I think your team could use a support Pokemon. I have a good idea:
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Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SAtk / 4 SDef
Calm Nature
- Hyper Voice
- Wish
- Heal Bell
- Protect

You would not regret putting Sylveon on your team. It can use Wish and switch, and you could heal anything on your team that needed it. This would be especially helpful for your physical tank, Aggron. Protect can be used to ensure that you get to heal if you use Wish and you don't have enough HP to survive the next turn. Pixilate turns Hyper Voice into Fairy-type and makes it more powerful than Moonblast. Heal Bell could be really useful for getting rid of burns and other annoying status conditions that hinder sweeping, like parlysis.



I hope you liked my suggestions! Good luck and have fun, Ben! :) Let me know if I can help you or Zach out.

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What Kenzie is saying is good, but I'd drop Sap Sipper onto Goodra. Two reasons: one, the grass immunity is awesome for Spore abusers like Breloom, and two, once Bisharp hits you, it'll snag the Defiant boost and give you a nice hard time. +2 Bisharp is nothing to scoff at, although Infernape and Breloom could help a million there. It also allows Goodra to switch into a grass move, scare something out, and let Heatran switch into a +1 Earthquake, which OHKOs most variants of Heatran, bar balloon and physical def. I could give you the mixed Goodra set if you want.