Well, as some of you know, I was into RU last generation, so I decided to try RU once again this gen. The horror of what usage tiering has done...Cresselia back in RU, Kyurem of all things RU as well as Reuniclus...the list goes on. Anyway, I decided to use a team with one of my favorite sets, what I call TrapTomb. Without further ado, here's the team!
Spiritomb @ Blackglasses
Ability: Infiltrator
EVs: 248 HP /252 Atk /8 SpD
Nature: Adamant
- Sucker Punch
- Pursuit
- Shadow Sneak
- Will-O-Wisp
Ahh, the beauty...This motley collection of 108 spirits all make rude gestures at Azelf, a very common lead in Gen 6 RU. They either switch outright and get Pursuited, or stay in, Taunt, and die to Shadow Sneak next turn. Sucker Punch is a powerful STAB move in it's own right, with priority as a bonus, provided I predict correctly. Pursuit catches those who seek to predict a Sucker Punch, and Shadow Sneak is there for low health fast threats who I can't afford to Sucker Punch. Will-O is relatively easy to set up, thanks to it's natural bulk, and provides trolling power <;
Also, it's wearing shades.
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 188 Atk / 68 Def
Adamant Nature
- Rapid Spin
- Mach Punch
- Close Combat
- Stone Edge
A spinner was needed, as RU seems to be becoming a hazard battleground once again. Also, provides a decent check to Escavalier. STABs are self explanatory, priority and power, Stone Edge because gowai Flying types.
Bronzong @ Choice Band
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Zen Headbutt
- Earthquake
- Gyro Ball
- Trick
I don't care what you say. This thing works, and is my favorite Bronzong set. It can cripple walls, as well as dealing unexpected amounts of damage. Zen Headbutt and Gyro Ball are the obligatory STABs, and EQ wrecks Fire switch-ins. Also thanks to natural bulk, remains a decent switch in to threats like Kyurem, then proceed to obliterate them >:}
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SDef
Modest Nature
- Volt Switch
- Flamethrower
- Giga Drain
- Thunderbolt
At this point, special attacking was needed, as was some special bulk. I had seen this guy used against me before, and it took hits like a champ. It has a very good amount of coverage, a good SpA stat to abuse that coverage, and also pivots to keep momentum going my way.
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Focus Blast
Ok, ok...I'm a hypocrite. But I needed a revenge killer that could really damage anything bold enough to switch in. Draco Meteor puts a hole in pretty much anything, with Ice beam as secondary STAB and others as coverage. Seriously, why the hell is this thing RU?!?
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Wish
- Protect
- Toxic
- Scald
It's main purpose is to replenish everyones health, as well as being able to Regenerate and spread double status (I see Scald as 1/2 a status move, 30% happens way too often.) Not much else to say really.
Currently, this team is 12-0, as I have just started laddering, and only one battle was a forfeit, and one was a scrub, so really 10-0, but whatever.
Screenshot because wynaut:
So yeah, please rate and stuff :P
Io~