This is my main team for Double Battle Subway.
The following effects occur in a sandstorm:
•Rock-type Pokémon's Special Defense is boosted by 50%
•All non-Rock-, Steel-, and Ground-type Pokémon and Pokémon without the ability Magic Guard, Air Lock, or Sand Veil take 1/16 damage at the end of every turn.
•The evasion of a Pokémon with the Sand Veil ability is increased by 20%.
•SolarBeam's Base Power is reduced from 120 to 60.
•Synthesis, Moonlight, and Morning Sun only recover 25% of the user's HP, as opposed to 50%.
•Weather Ball's Base Power is doubled to 100, and becomes a Rock-type move.
Tyranitar @Air Ballon
Adamant Nature (+Attack - Sp. Attack)
EVs - 252 Attack / 4 Defense / 252 Sp. Defense
Ability - Sand Stream
-Thunder Punch - Deals with water type and can paralyze.
- Aerial Ace - Deals with fight type.
- Earthquake - Double Attack and great attack, this can be 1 HitKo.
- Rock Slide - Double Attack and flinch.
Excadill @Life Orb
Adamant Nature (+Attack - Sp. Attack)
EVs - 4 HP / 252 Attack / 252 Speed
Ability - Sand Rush
- Rock Slide - Flinch.
- Earthquake - Air Ballon Tyranitar + Speed + Life Orb.
- X-Scissor - Deals with some annoying psychic and dark types.
- Protect - When Tyranitar goes for Earthquake and opponets want to hit Excadill.
Gliscor @Poison Orb
Jolly Nature (+Speed - Sp. Attack)
EVs - 4 HP / 252 Attack / 252 Speed
Ability - Poison Heal
- Earthquake - Great power.
- Stone Edge - Strong POWER + High chances of Critical-Hit.
- Sandstorm - When opponents uses hail/rain/sunny moves.
- Protect - For Poison Orb gives HP and if opponents want attack Gliscor it will fail.
>Metagross@Leftovers
Adamant Nature (+Attack - Sp. Attack)
EVs - 252 Attack / 252 Defense / 4 Sp. Defense
Ability - Clear Body
- Zen Headbut - Only Psychic type on team, can flinch and 80 damage.
- Earthquake - ..
- Bullet Punch - First to go, used when opponent almost dying.
- Protect - For may heal from Leftovers.
I need some suggestions for some weaknesses and some improvements.