Rillaboom @ Heavy-Duty Boots
Ability: Grassy Surge
Shiny: Yes
Tera Type: Ground/Rock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Drain Punch
- U-turn
Grassy glide for priority, Wood hammer for STAB and drain punch for health back, U-turn for pivot, Heavy duty boots to not take any damage from rocks, and Tera ground/rock for coverage on fire weakness. Which Tera is better?
Protect for stall, strange steam for STAB and possible confusion, destiny bond for (hopefully) taking my opponents pokemon down, and toxic to cripple opponents. levitate to ignore ground weakness and black sludge for health back every turn.
Pelipper @ Rocky Helmet
Ability: Drizzle
Shiny: Yes
Tera Type: Ground
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Stockpile
- Roost
- Tailwind/Protect
- Hydro Pump/Air slash
Stock pile to make Pelipper really bulky, roost to keep it in the game longer, tail wind for another set up to let my team go first or protect to stall, Hydro pump or Air slash for STAB and hopefully and flinch if I use Air slash. Tera ground to remove weakness to electric types, and rocky helmet for chip damage.
Gogoat @ Sitrus Berry
Ability: Grass Pelt
Shiny: Yes
Tera Type: Rock
EVs: 252 Atk / 184 Def / 72 SpD
Adamant Nature
- Milk Drink
- Horn Leech
- Rock Slide
- Helping Hand
Horn Leech for STAB and rock slide (coverage on fire types and hopefully a flinch) STAB, Milk drink to get health back, Helping hand to help teammate.
Ludicolo @ Rocky Helmet
Ability: Swift Swim
Tera Type: Grass
EVs: 70 Atk / 252 SpA / 186 Spe
- Fake Out
- Grassy Glide
- Surf
- Giga Drain
Fake out for chip damage, surf for STAB, giga drain for health back and rocky helmet for chip and grassy glide for priority.
Goodra @ Damp Rock
Ability: Hydration
Shiny: Yes
Tera Type: Steel
EVs: 16 HP / 120 Def / 252 SpA / 120 SpD
Modest Nature
- Rain Dance
- Dragon Pulse
- Tera Blast
- Protect
Goodra and Ludicolo will usually be partnered. Rain dance so no status conditions on Goodra and make sure Ludicolo always go first with swift swim, Dragon pulse for STAB, Tera blast steel for STAB on weakness to fairy and Ice types, protect for stall.
Arboliva @ Heavy-Duty Boots
Ability: Seed Sower
Tera Type: Ground
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Energy Ball
- Leech Seed
- Protect
- Earth Power
Energy Ball for STAB (seed sower ability helps), Leech seed for chip damage and health back, protect to stall, and earth power for coverage on weakness to fire types. Tera ground to help earth power against fire types. heavy duty boots to ignore rocks.
Let me know of any changes I should make to my team. Thanks for taking you time to rate my team!