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Rillaboom @ Heavy-Duty Boots
Ability: Grassy Surge
Shiny: Yes
Tera Type: Ground/Rock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Drain Punch
- U-turn

Grassy glide for priority, Wood hammer for STAB and drain punch for health back, U-turn for pivot, Heavy duty boots to not take any damage from rocks, and Tera ground/rock for coverage on fire weakness. Which Tera is better?

Protect for stall, strange steam for STAB and possible confusion, destiny bond for (hopefully) taking my opponents pokemon down, and toxic to cripple opponents. levitate to ignore ground weakness and black sludge for health back every turn.

Pelipper @ Rocky Helmet
Ability: Drizzle
Shiny: Yes
Tera Type: Ground
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Stockpile
- Roost
- Tailwind/Protect
- Hydro Pump/Air slash

Stock pile to make Pelipper really bulky, roost to keep it in the game longer, tail wind for another set up to let my team go first or protect to stall, Hydro pump or Air slash for STAB and hopefully and flinch if I use Air slash. Tera ground to remove weakness to electric types, and rocky helmet for chip damage.

Gogoat @ Sitrus Berry
Ability: Grass Pelt
Shiny: Yes
Tera Type: Rock
EVs: 252 Atk / 184 Def / 72 SpD
Adamant Nature
- Milk Drink
- Horn Leech
- Rock Slide
- Helping Hand

Horn Leech for STAB and rock slide (coverage on fire types and hopefully a flinch) STAB, Milk drink to get health back, Helping hand to help teammate.

Ludicolo @ Rocky Helmet
Ability: Swift Swim
Tera Type: Grass
EVs: 70 Atk / 252 SpA / 186 Spe
- Fake Out
- Grassy Glide
- Surf
- Giga Drain

Fake out for chip damage, surf for STAB, giga drain for health back and rocky helmet for chip and grassy glide for priority.

Goodra @ Damp Rock
Ability: Hydration
Shiny: Yes
Tera Type: Steel
EVs: 16 HP / 120 Def / 252 SpA / 120 SpD
Modest Nature
- Rain Dance
- Dragon Pulse
- Tera Blast
- Protect

Goodra and Ludicolo will usually be partnered. Rain dance so no status conditions on Goodra and make sure Ludicolo always go first with swift swim, Dragon pulse for STAB, Tera blast steel for STAB on weakness to fairy and Ice types, protect for stall.

Arboliva @ Heavy-Duty Boots
Ability: Seed Sower
Tera Type: Ground
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Energy Ball
- Leech Seed
- Protect
- Earth Power

Energy Ball for STAB (seed sower ability helps), Leech seed for chip damage and health back, protect to stall, and earth power for coverage on weakness to fire types. Tera ground to help earth power against fire types. heavy duty boots to ignore rocks.

Let me know of any changes I should make to my team. Thanks for taking you time to rate my team!

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edited by
What screams TRICK ROOM(!!!) in this team? The base speed for everything except Gweezing(same stat) Eelektross(lower) and Farigiraf(duh) is still faster than Sylveon, a regular Tailwind enthusiast. My idea is to swap the eel for Peliper to make this a more rain team, slap incin or rilla (for weezing) and use Sitrus berry on Farigiraf to use as a tr stopper
okok. I see what your sayin. I'll try it out. Thanks
not a doubles player, but you have almost no spread moves (only notable source of spread damage being Hyper Voice and Surf). Ludicolo also doesn't get priority with Grassy Glide; Grassy Terrain has to be active, so Rillaboom is the prime abuser of it. I agree with Ferrari; changing it into a Rain team would make it much better while having to replace/remove few Pokemon
Should I switch out Slither Wing and Farigiraf? I was thinking switch out Slither Wing to Gogoat. I have a tanky set for Gogoat (I'll edit above so you can see) and maybe Farigiraf to Arboliva so I have another Pokemon to set up grassy terrain with Arbolivas seed sower ( Again I'll edit above to show you).
You forgot to remove weezing set, rilla knows fake out, that peliper set is awful, and all the other mons are just bad but also with sets that are illegal in 138 countries
pretty sure they're banned in more than 138 countries but that's besides the point.
Javes, what I need you to do is to check out the Doubles Viability Rankings (https://www.smogon.com/forums/threads/sv-doubles-ou-viability-rankings.3710905/) and Sample Teams (https://www.smogon.com/forums/threads/doubles-ou-sample-teams.3710876/) Understanding the metagame more (especially having a basic understanding of what Pokemon are good and bad) makes it much easier to build better teams.
If you do not do this, you will have a lot of "bad" teams that you can improve upon just by reading the rankings.
Ok. Thanks for the advice. While checking the Viability ranking I started to see a lot of problems with my team already. I'm gonna do some research then edit my team to make it more dependable and stronger than before. Thanks again for the help
for future reference, in Pokemon Showdown, if you select a format, you can scroll to the bottom, and there will be a bunch of resources for reference, including viability rankings, sample teams, metagame discussions and more. This helps ease teambuilding, especially if it's a new format.

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