Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- Swords Dance
- Rock Slide
Pretty Simple strategy, if you think you can get a swords dance in then use it if not then just use sky attack. After you use sky attack acrobatics will double to 110 then STAB to 165. Plus his ability is unburden so he doubles his speed!
Landorus-Therian (M) @ Weakness Policy
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Earthquake
- Knock Off
- Superpower
Nice coverage. Nothing too special.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Facade
I use Brave Bird. It starts at 120, STAB's to 180, plus the band puts it to 270 with +1 priority and 100 accuracy. I love it!
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 252 Def / 4 SpD
Impish Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Razor Shell
Standard Cloyster.
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Leech Seed
- Giga Drain
- Synthesis
- Sludge Bomb
Standard Venusaur.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Stealth Rock
- Spikes
- Whirlwind
Hazard setter and if they set hazards I have defog. Big weakness is taunt.
Thanks to everyone who rates my team!!!