Pokémon Rate My Team
0 votes
2,856 views

Teambuilding

I wanted to build a team around with a Mew-Mandibuzz core. Mandibuzz covers up any Knock Off and Ghost weakness that Mew carries, even though Mew is capable of taking on a slower Bisharp. Mandibuzz also allows me to not need to carry Defog on Mew.
mew mandibuzz
I pretty much wanted to try random sets this slot. So an offensive Sylveon took the spot. Fairies are always good to have, since the handy Dragon resistance and Mew-Mandibuzz being able to take on things like Excadrill and Bisharp,
mew mandibuzz sylveon
I wanted another nice and solid attacker. I played around with a bunch of things and settled on a bulky Dragonite. Covering up my lack of resistance to Fire and Water aswell as providing some priority-beating Priority in E-Speed.
mew mandibuzz sylveon dragonite
This was originally intended to be an ORAS team with Mega Sharpedo, but I got tired of ORAS OU with all the Megamence spam. So I just instead grabbed Zard X, which serves as a good wallbreaker and anytime sweeper and also providing some resistance to Fairy if I opt not to Mega-Evolve. (Although Fairy sweepers like Gardevior is something Mew can deal with, since a Modest 252+ Hyper Voice only has a 28% to 2HKO)
mew mandibuzz sylveon dragonite charizard
Finally, just a quick revenge killer and momentum keeper while giving a needed electric resistance, Thundurus-T does the job pretty well.
mew mandibuzz sylveon dragonite charizard thundurus-therian
__

The Team

enter image description here
v1 (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Night Shade
- Will-O-Wisp
- Roost
- Taunt

Special wall that can pretty much take at least one of anything that isn't physical with a nice 100/100/100 bulk. Night Shade wears my opponents down without me having to worry about any stat drops. Will-O-Wisp is pretty self explainatory, it ruins peoples days and makes my life a lot easier with residual damage. Roost is healing and makes Mew last forever. Taunt blocks any setups and sweeps.


enter image description here
Buzzkill (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Foul Play
- Knock Off
- Roost
- Defog

Physical wall that I'm using again. Foul Play deals with buffed mons and lets me destroy switch ins of a Scolipede-Pass or just anything powerful on the physical side. Knock Off is just Knock Off. It must be spammed. Defog is crucially important to this team, as it's my answer to hazards with all these flying types. Roost heals and lets me stall out burns that Mew gave away.


enter image description here
Ribbons (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
- Draining Kiss

Most people expect a cleric set out of Sylveon. (Although I am considering Wish for Draining Kiss) and usually switch into their Taunt user or a wallbreaker. This Sylveon doesn't give a damn, and just deals hefty damage with an invested Hyper Voice. Draining Kiss heals me up, Psyshock is poison coverage, and HP Fire lets me hit Ferrothorn and Scizor. (Although I was close to using HP Ground because Heatran is totally not an overcentralizing ***)


enter image description here
Lance (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dragon Claw
- Extreme Speed
- Earthquake
- Roost

Bulky physical attacker. Multiscale helps a lot around this team for taking hits then hitting them hard with a Dragon Claw or Earthquake and finishing them off with E-Speed. Roost is to last longer and potentially give me a another run at Multiscale. I would've ran Fire Punch or Fire Blast over Earthquake, but whatddya know. HEATRAN.


enter image description here
Why (Charizard) @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Flare Blitz

Standard Zard X, just withtout Roost and with EQ for added offensive coverage. Serves are a great lead sweeper, lategame sweeper, or wallbreaker. Really isn't much to say.


enter image description here
Legs! (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]

Standard Scarf Thundurus-T. T-Bolt/Volt Switch hits hard and keeps momentum. Flash Cannon covers Fairies. HP Ice lets me hit Lando-T, Gliscor, and Dragons.

by
edited by
I'm a little sceptical about Flash Canon on Thundurus, is it good at covering fairy or filler?
The team looks great, just watch out for too many flying Pokemon means Rock, Electric and Ice weakness especially the former.
I mean yeah, Flash Cannon is there to hit Fairy types, but it's mostly a filler move unless it actually gets Switheroo or Trick. The Rock and Electric weaknesses are a bit of a bother, but the team is bulky enough to deal with it from my playing so far.

Thanks ;3
So many Rock weaknesses can be fatal, Stealth Rocks will hurt you team a lot, and if Mandibuzz is gone then there's nothing you can do about it.
Going to start messing around with LO Jolteon instead of Thundurus for a bit. One less rock weakness.
You have a "useless filler" on Thundurus, so maybe run a double boost one with Thunderbolt, HP Ice, nasty plot and agility? It outspeeds scarf if it sets up agility, and if you're safe you can set up nasty plot instead of have a useless filler.
I find double dance sets to be too risky, especially considering that I already have a setup sweeper in Zard X and the fact that I need at least one Volt Switch or U-Turn user to keep offensive momentum. Thundurus also isn't the most bulky mon either.
Drop Dragonite and use Garchomp, and use Raikou over Jolteon. This is what I would try; it will alleviate your rocks weakness.
I believe Megazard X is here to deal with Ice types.
Double Dragon with no Mag+Fairy is very redundant. It ruins your team coverage and adds useless weaknesses to Dragon and Fairy. Your team is also EXTREMELY weak to Rock Types and Ice Types. Those are never weaknesses you want on a team. I'd suggest just restarting the team again, because there are many things that you need to fix with this. It's not so much the Pokemon themselves, but the crappy synergy used.
Before anything else, this team laddered to a solid 1500-1600 before I started tilting and PS got DDoSed. (Or whatever else is going on there)

The Rock weakness is becoming more and more apparent, but hopefully throwing in Rotom, Raikou, or Jolteon for Thundurus would let me switch around a bit more freely. Mega Tyranitar is becoming my main issue so far. But until Mega Glalie comes out, the Ice Weakness has hardly even been a problem. Sure, lots of things run Ice Beam of HP Ice, but Mew, Sylveon and Dragonite if it has Multiscale up, can all absorb Ice moves pretty well, especially since almost nothing in OU get's STAB out of it. As for the Dragon and Fairy issue, Mew can take a hit and outspeed to burn Azumarill and while Scarf Kyurem can be an issue, I haven't had too much trouble with it either.

I do feel like dropping either Zard or Dnite though. Both put in a lot of work..

Bad type synergy? Probably. But I feel like it's been playing out a lot better than it looks like.

Please log in or register to answer this question.