Pokémon Rate My Team
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I just finished my doubles team today but still not sure on what my sixth guy should be. Right now I went with Escavalier. But just take a look and let me know what you guys think.

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 128 HP / 252 Atk / 128 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Protect

This guy here is my fairy killer. He also likes to get rid of those items my opponents like to use. He OHKO's a lot of normal effective attacks he does due to the black glasses and knock off. I split the hp and sdef EV's to give him alittle bulk and 0 iv in spe of course because it is a trick room team.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 48 Def / 60 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Light Screen
- Hydro Pump
- Thunderbolt
- Will-O-Wisp

This guy right here is one of my leads for the light screen and WoW. The EV's and spaced out for bulk so he can survive the first few turns to set up. Gave it a sitrus berry for some health recovery after he takes a few hits. Hydro pump and thunderbolt for the STAB attacks.

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 160 Def / 96 SpD
Sassy Nature
IVs: 0 Spe
- Will-O-Wisp
- Pain Split
- Night Shade
- Trick Room

This is my favorite on the team. Between the EV spread and the eviolite he never gets OHKO, even from a mega gengar STAB shadow ball. He is my other lead and usually last most the match due to his pain split. He is also my main trick room setter. I have night shade due to the fact it always does constant damage, regardless to the buffs on the enemy.

Porygon2 @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 20 HP / 252 Def / 236 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Discharge
- Ice Beam
- Recover

This is my secondary trick room setter. With the EV spread and eviolite I have not seen him get OHKO'ed. He is also useful against those pesky ground, dragon and flying types.

Mawile @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Iron Head
- Play Rough
- Sucker Punch
- Fire Fang

I was using M.Camel but he seemed to die to quickly so I went to this guy. With his amazing typing and huge offence, he is a much better choice. He can kill other fairy's, those pesky steel types and has all the attack power with its fairy attack. I gave it sucker punch to get the quick attack off late game. So far much more happy with this guy then I was with M.Camel.

Escavalier @ Leftovers
Ability: Shell Armor
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Megahorn
- Iron Head
- Knock Off
- Protect

This is the newest addition to the team. With his great typing, only weak against fire, and great power, he can take care of those psychics, grass types and dragons. Does really well against latios/latias. Now this is my main question, should I keep this guy or is there a better fit for my team.

by
If you're willing to sacrifice a bit of slowness, Scizor can be a suitable replacement for Escavalier. He gets the same coverage, as well a priority. Try this set:

Scizor@ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- U-Turn
- Bullet Punch
- Roost
- Knock Off
Only problem im running into right now is fire types. I need to find a 6th that is not a steel type lol
I would go with a psychic fairy special attacker like musharna for a 6th member, but you probably need more backup trick room setters. Personally, audino is amazing because it has great support and can heal the rest of the party. Trick room, life dew, helping hand, and heal pulse is my setup. Be wary of taunt though. Focus on defense and hp ev. I would also replace escavalier with stakataka. Focus on stakataka's defense and give it body press along with heavy slam, iron defense, and trick room. I have so found rock slide helpful instead of trick room, but you need more backup setters. Stakataka sets up with one iron defense and it is sweeping almost every pokemon on the field with body press. If body press is resisted, then use heavy slam. It also learns some ground moves to counter your fire type weakness.

1 Answer

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hi. i am going to offer my suggestions. first off, your team seems very good in some cases, but here are its weaknesses. 1. if you go up against someone with knock off, there goes 1/3 of your team. also, three steels types is not a good idea with all the talon flames and mega-charizards. definitely take away escavalier. I notice you have no rock moves to deal with those powerful fire types. I would take away escavalier for something else (can't think of anything at the moment) and take away mega mawile for mega diancie. maybe trade in escavalier for a fire type to cover her steel weakness. for trick room you could go with camerupt, heatran (steel i know, but he has flash fire), or chandelure. heat ran can also learn ancient power for the fire types after he switches into them. other options could be goodra or slowbro @eviolite, as both can pull off some awesome damage with flamethrower. or if you want a physical attacker, conkeldurr and tyranitar both learn fire punch, and work extremely well in trick room. also, to astronautical, why would you use bullet punch on a trick room scizor? i know it is what he usually goes with, but if you are expecting to go first, iron head is much more powerful. regardless, you should not use scizor anyway, as you don't want to add to your fire weakness.

by
Bullet Punch is to out-prioritize other Pokémon, since you'll suddenly be faster than most Prankster users under TR. Also, once you factor in Technician, Bullet Punch is nearly as strong as Iron Head. Iron Head can still be used for the flinch chance, but 9/10 players prefer BP's priority.

Also, Goodra and Slowbro are already fully evolved, so the Eviolite is deadweight.
I probably should have gotten back to this sooner…