Pokémon Rate My Team
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Seems like water types have total advantage of EVERYTHING, so why not create one? I didnt include Kyogre because, well, I play fair.

Swampert(M)@Swampertite
Brave Nature
Ability: Torrent/Swift Swim
252 Attack/252 HP/4 Defense
- Waterfall (STAB)
-Earthquake (STAB)
-Dive (STAB)
- Dig (STAB)

Ludicolo(M)@(sill deciding)
Modest Nature
Ability: Rain Dish
252 Special Attack/252 Special Defense/ 4 HP
-Surf (STAB)
-Giga Drain (STAB and HP restorer)
-Icy Wind (Random, yet useful)/ Rain Dance (HP restorer)
-Energy Ball (STAB)

Peliper@Life Orb
Modest Nature
Ability: Keen eye/Rain Dish (if i ever find one)
252 Special Attack/252 Defense/4 Special Defense
-Stockpile
-Swallow
-Hydro Pump (STAB)
-Hurricane (STAB)

Azumarill@(still deciding)
Brave Nature
Ability: Sap sipper(If i find one though)
252 Special Attack/252 Defense/4 Special Defense
-Play Rough (STAB)
-Hydro Pump (STAB)
-Aqua Ring
-Scald (STAB)

Gyarados@Weakness Policy
Adamant Nature
252 Attack/252 Special Defense/4 Speed
-Trash
-Ice Fang
-Aqua Tail (STAB)
-Crunch

Wailord@Sea Incense
Hasty Nature
252 HP/252 Special Attack or Attack
-Rest
-Amnesia
-Hydro Pump (STAB)
-Heavy Slam

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1 Answer

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Best answer

If you are making this a mono water team, wynaut (lol) make it a rain team. Swampert is beast in the rain especially in mega, so here's what I suggest:

Swampert: NEVER use two stab moves unless it's for priority. Take out dig and dive and replace them for rain dance and avalanche. Avalanche hits grass types super effective, swampert's one weakness, and rain dance boosts swampert's speed to make it beast.

Ludicolo: switch icy wind for ice beam. surf and giga drain are great. Switch energy ball for rain dance, and use either rain dish or swift swim. Both are good. Have it hold a damp rock to increase the turns of rain.

Pelipper: give it rain dish for ability. Moves: hydro pump, hurricane, rain dance, and aqua ring. You will heal 1/8 health each turn and hurricane has 100% accuracy. Life orb recoil with the aqua ring and rain dish will basically remove the recoil. Yay!

Azumarill @ Big Root
Brave Nature
Ability: Huge Power
252 Attack/100 Defense/100 Special Defense/52 HP
-Play Rough (STAB)
-Aqua Tail (STAB)
-Aqua Jet (Priority)
-Aqua Ring (STAB)

Your azumarill was way too mixed, so I focused it some more.

Gyarados: Waterfall over aqua tail for chance of flinch. Dragon Dance to replace trash. Ice fang and crunch are awesome. Give it ability moxie.

Wailord: substitute over heavy slam. Hydro pump good. Aqua ring over amnesia. Rain dance over rest. Ability oblivious. Do 252 attack and 252 HP. Use the other four for anything but special attack.

Your team was kind of off, but I saw lots of potential in it. I hope you put my thoughts into consideration.

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Tentacruel > Pelipper as a bulky Rain Dish abuser.