Team at a glance!
Lucario (M) @ Life Orb
Ability: Inner Focus
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Blaze Kick
- Flash Cannon
- Protect
Reason for choosing lucario.
Lucario has the ability to destroy rock type pokemon threatning mega charizard Y. It also gains the ultimate move: blaze kick to not only help mega chariard Y, but to also gain advantage in sun.
Set description
Aura sphere and flash cannon are STAB. Protect is a must in doubles. Blaze kick is coverage that gains double BP in sun. Life orb was chosen as an item to increase his sweeping capabilities.
252 SpA Life Orb Lucario Aura Sphere vs. 0 HP / 0 SpD Tyranitar: 328-390 (187.4 - 222.8%) -- guaranteed OHKO.
4- Atk Life Orb Lucario Blaze Kick vs. 252 HP / 180 Def Amoonguss in Sun: 133-156 (60.1 - 70.5%) -- guaranteed 2HKO after Black Sludge recovery. <---And that's with mega charizard Y using heat wave.
Max speed lucario always outspeeds standard 252 speed EVs adamant garchomp by 2 speed points (or whatever you call them)!
Charizard-Mega-Y (F) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
- Heat Wave
- Air Slash
- Protect
- Solar Beam
Reason for choosing mega charizard Y
Isn't it obvious?? (OK, I chose him over ninetales for the raw power and good bulk.)
Set description
Solar Power is the preferred ability in the event of a mirror match, where Charizard can actually outdamage Mega Charizard Y with Overheat to pick up an unexpected KO. It's especially important when using Ancient Power because it allows Charizard to OHKO opposing Charizard in every scenario, bar bulkier variants and Mega Charizard X. If you're not concerned with any of this or plan to Mega Evolve right off the bat, Blaze is the superior option to conserve bulk in the mirror match. A Modest nature is preferred in order to attain important OHKOs such as on 252 HP Rotom-W and 4 HP Tyranitar with Solar Beam and the aforementioned 252 HP Mega Kangaskhan with Overheat. However, if you don't plan on trying to OHKO any of these Pokemon, it may be worth using a Timid nature to outspeed neutral-nature base 100 Speed Pokemon such as non-Choice Scarf Salamence and Mega Kangaskhan, which could save Charizard from powerful physical attacks or even a Rock-type move. The EV spread is rather simple, with 12 Special Defense EVs used to ensure Charizard isn't OHKOed by 252 Special Attack Rotom-A's Thunderbolt at full HP. Bulkier EV spreads are also viable, such as 220 HP / 108 Def / 12 SpA / 4 SpD / 164 Spe, which aims to outspeed Smeargle and survive Garchomp's Rock Slide, although the drop in power can sometimes be noticeable.
Source
Thank you, Ctrl+V
Gengar (M) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Pain Split
- Sludge Bomb
- Shadow Ball
- Protect
Reason for choosing gengar
Mainly to give immunity to ground at first, but ended up having another levitate user in the end. :P Gengar also counters the dreadfull sylveon, azumarill and other fairies. (escluding mega mawile.) Also, it is immune to fighting, very helpful with three pokemon sharing a fighting weakness. Gengar also sorta counters mega kangaskhan, excluding the sucker punch variants. (Unfortunately, most carry sucker punch.)
Set description
252 SpA Gengar Sludge Bomb vs. 4 HP / 0 SpD Breloom: 234-276 (172 - 202.9%) -- guaranteed OHKO
Counters breloom very well.
Max speed gengar always outspeeds max speed infernape and speed ties with the lati twins!
Pain split for recovery, protect is a must and the rest are dual STAB.
Black sludge for recovery.
Heatran (F) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Magma Storm
- Protect
- Earth Power
Reason for choosing heatran
Abuses sun, absorbs fire type moves aimed at lucario+victreebel and shuts down opponents fire type pokemon trying to take advantage in sun. Also my wall.
Set description
Magma storm is STAB, same with flash cannon. And earth power REALLY punishes those fire types.
Hydreigon (M) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
Reason for choosing
Abuses sun with fire blast, resists water type, immune to psychic type, making him a good pokemon to switch into. More levitate is nice.
Set description
Choice Specs gives Hydreigon ridiculous power. The EVs are pretty straightforward; maximum Special Attack and Speed investment allow Hydreigon to lay down the hurt as quick and hard as possible. Draco Meteor will generally OHKO anything that isn't resistant, immune, or packing lots of special bulk. Dark Pulse is a reliable STAB coverage option that hits important targets such as Cresselia and Aegislash for super effective damage. Fire blast and Earth Power are both for Steel-types. Both options can OHKO Bisharp and Mega Mawile not running significant Special Defense investment. Fire blast allows Hydreigon to hit Ferrothorn and Scizor. Earth Power lets Hydreigon hit Heatran.
Source
Victreebel (M) @ Choice Band
Ability: Chlorophyll
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Synthesis
- Wrap
- Power Whip
- Knock Off
Reason for choosing
Hits water types and terrakion hard. Plus, i need the typing. Abuses sun with chlorophyll.
Set description
Always outspeeds the ultimate doubles threat, terrakion! See what happens after:
252+ Atk Choice Band Victreebel Power Whip vs. 4 HP / 0 Def Terrakion: 318-374 (190.4 - 223.9%) -- guaranteed OHKO
And if that misses...
252 Atk Life Orb Terrakion Rock Slide vs. 4 HP / 0 Def Victreebel: 87-105 (55.7 - 67.3%) -- guaranteed 2HKO
252 Atk Life Orb Terrakion Close Combat vs. 4 HP / 0 Def Victreebel: 94-110 (60.2 - 70.5%) -- guaranteed 2HKO
Victreebel will survive both moves.
Conclusion
I love the export function in showdown. Bye!