Pokémon Rate My Team
0 votes
432 views

Hi! This is a defensive team I built around mega sableye. It is pretty solid but their are probably some tweaks I can make.

GotGems? (Sableye) @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Recover
- Will-O-Wisp
- Knock Off
- Sucker Punch

Sableye is here to annoy and reject any WOWs or T-waves that may be fired at my team. Getting a prankster WOW is nice before he mega evolves, and new bulk and EVs allow him to take a few hits. Most people don't expect sucker punch, which has been nice.

Vesuvius (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 SpD
- Lava Plume
- Toxic
- Earth Power
- Stealth Rock

Heatran is my answer to the fairies that threaten sableye. He takes the fire and poison hits and either sets up rocks or fires off a hit, and he hits hard. Mostly used to tank fire hits aimed at ferrothorn, but he has some nice special power too.

Titanic (Dragalge) @ Assault Vest
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Draco Meteor
- Focus Blast
- Sludge Bomb
- Thunderbolt

Dragalge is power. His special stats reach insane amounts and, with an assault vest, he can tank special hits for days. He also is my serperior counter. His goal is to come in on a move that he can tank easily and fire off a powerful attack.

Home Depot (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Confuse Ray

Rotom is here to sponge hits. He can take the ground attacks aimed at heatran and dragalge, ice attacks aimed at gliscor, and fire hits aimed at ferrothorn. He is my lead if I don't see any devoted hazards on the other team and he can volt switch out to gain some momentum. I'm a little iffy on confuse ray, as it doesn't get used much, but I don't know would I would replace it with.

HitMe (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
IVs: 0 Spe
- Thunder Wave
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn is here to switch in on a resisted physical attack, deal 25% in iron barbs and rocky helmet, and paralyze or seed something. He also deals a lot of damage to clam mind clefable and azumarill; both of which can threaten my team. Gyro ball hurts a lot because he is so slow, and power whip is self explanatory.

Scorpius (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Substitute
- Toxic
- Knock Off

Replaced diance and does much better on the team. Gliscor, once he gets a sub up, can do some nasty things. He can toxic stall, get rid of lefties, and do some decent damage to boot. He is here as another ground immunity and my toxic user.

So there's the team. They can handle most things, but a few mons give them trouble
MEGA LOPUNNY-She can rip right through most of my team if she has ice punch
AZUMARILL-I can typically get rid of her with predictions, but she causes problems as well.
LANDO-T-Not so much of a problem now that I got rid of diancie, but non choiced landos can do some damage.

Any suggestions would help; thanks!

by
Your Rotom-Wash name is not Washington. New meta
jks aside, try Lando-T > Gliscor, just a quick thought to try dealing with Lapin.

Please log in or register to answer this question.