Pokémon Rate My Team
0 votes
444 views

"Any young girls want to rate my 'pocket monster' ;)))))?"

I've done competitive battling for almost 4 years, and I still suck. Please help me :c
Okay, this team is pretty much a generic, uninteresting OU team. It mostly plays defensively, but hopefully opens up some sweeping possibilities. I'll go (More like "POKEMON go" AHAHAHAH) over the members 1 by 1.


Klefki
Palazzo (Klefki) @ Light Clay
Ability: Prankster
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature (+Sp. Defense, -Sp. Attack)
- Spikes
- Play Rough
- Reflect
- Light Screen

This isn't just any Klefki. It's a Klefki... WITH A TWIST! Actually, there's no twist. It's just a generic, boring Klefki moveset. First it'll use Reflect or Light Screen, and then use Spikes a few times. Play Rough is to get rid of any Dark types they send out, since Dark now disables Spikes because of Prankster (I hate some of this new Gen VII stuff). After setting up Spikes, I will hopefully be able to switch Klefki out to either Pyukumuku or Skarmory.


Gyarados
Carcimus (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature (+Attack, -Sp. Attack)
- Dragon Dance
- Crunch
- Waterfall
- Ice Fang

Gyarados, the star of the show... It'll usually start out by having Stockpiles and hopefully the boost from the Weakness Policy passed to it. Intimidate will activate, and then it can Mega Evolve and use Dragon Dance, putting its Speed at a lovely 392, and its Attack at 674 (or 1123 with the Weakness Policy boost). It then can attack all-out with Crunch, Waterfall, and Ice Fang. Mold Breaker lets it demolish those stupid Mimiky- I mean... Pokemon with Sturdy, etc.


Drifblim
LZ-129 Alpha (Drifblim) @ Weakness Policy
Ability: Unburden
EVs: 252 HP / 128 Def / 128 SpD
Adamant Nature (+Attack, -Sp. Attack)
- Acrobatics
- Stockpile
- Substitute
- Baton Pass

When sent out, Drifblim will use Stockpile and/or Substitute until it has an opportunity to Baton Pass. If they use a super-effective attack, the Weakness Policy and Unburden will activate. This will give an additional boost for the Baton Pass, and make Acrobatics much stronger. It'll Baton Pass to either Gyarados or Jolteon.


Skarmory
Stonewall (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature (+Defense, -Sp. Attack)
- Stealth Rock
- Whirlwind
- Taunt
- Roost

Skarmory will use Stealth Rock to add to the Spikes, and then start whittling away at the opposing Pokemons' HP with Whirlwind. It also knows Roost to heal, and Taunt to prevent them from setting up any entry hazards. If they manage have a Special Attacker out, I can switch into Klefki or Pyukumuku (or Jolteon, if they have an Electric type). Skarmory is pretty much the technician of all the entry hazards, so... I hope they're into "traps" <3


Pyukumuku
Toxic Pebble (Pyukumuku) @ Darkinium Z
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+Sp. Defense, -Attack)
- Memento
- Recover
- Toxic
- Soak

God, this thing is great. Works wonders as a staller with Toxic and Recover. Soak will remove the enemy's S.T.A.B. (if they aren't using Water type moves), and make them able to be poisoned. Its final trick is using Z-Memento, which, in addition to sharply lowering their Attack and Special Attack stats, will fully heal whoever I send out. This could be used for: fully healing Drifblim if it didn't get to use its Weakness Policy the first time, fully healing Skarmory if they've run out of Special Attackers, fully healing my incredibly annoying Klefki so that it can set up screens throughout the rest of the battle, fully healing Gyarados to give it another chance at sweeping by having their attack stats lowered as I Dragon Dance, or fully healing Jolteon, if I need to do that for some reason. Basically, this thing is the ultimate support Pokemon, no matter what situation I am in.


Jolteon
Electric Thunda (Jolteon) @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Stored Power
- Hidden Power (Ice)
- Volt Switch

Bet you've never seen anyone use Stored Power in competitive battling before xD If Jolteon gets 2 Stockpiles and the Weakness Policy passed to it, Stored Power has a base power of 180. Thunderbolt gets S.T.A.B., and HP Ice gives coverage. With 394 base Speed, it can outspeed scarfed Pokemon with less than 263 Speed, making it mostly untouchable. It has Volt Absorb, so I can switch into it if they're about to use an Electric type move. Then I can just Volt Switch out.


So, how's the team? I sure hope I didn't screw up again c:

by
Baton pass strategies aren't very good because taunt, roar, and whirlwind are very common. Replace Drifblim with something that actually helps, like maybe Heatran. Gyarados should have jolly nature, because a few things can still outspeed it at +1 speed. Skarmory should have brave bird instead of taunt so it isn't completely helpless when taunted. Jolteon is almost completely outclassed by Zapdos.
Jolteon and Zapdos occupy different roles, so one does not outclass the other. Baton Pass is a viable strategy. Didn't you see that cancerous Manaphy Baton Pass team?

However, Jolteon is completely outclassed by Tapu Koko. Also, Pyukumuku is not a great fit for this team; I would suggest using something else than learns Memento, such as Dugtrio or Latios.
The main reason I didn't suggest Tapu Koko is because I hate fairies. Sorry.
really, dude? this is my suggested klefki:
Klefki@Sitrus Berry
Ability: Prankster
EVs: 252 Hp / 252 Atk / 4 Spe
Careful Nature
Thunder Wave
Spikes
Torment
Play Rough
Thunder Wave cripples a lot of pokemon and then spam spikes. Torment is for Belly Drum pokemon that are especially threats to this dude. Play Rough is to take out any weaker threats. Or, the most surprising moveset:
Klefki@Sitrus Berry
Ability: Magician
EVs: 252 HP / 252 Atk / 252 Spe
Jolly Nature
Thunder Wave
Spikes
Torment
Thief
Thief ruins Knock Off pokemon, Thunder Wave cripples. When de berry is gone go thief. Can be deadly.
Your second set has more than 511 EVs. Belly drum users usually come with several attacks that can all be good, so torment won't help. Items that are good on other Pokemon will usually not be good on Kelfki, so knock off is better than thief.

Please log in or register to answer this question.