Pokémon Rate My Team
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Beedrill-Mega @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Slurpuff @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Return

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
- Thunderbolt

Donphan @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Scald
- Sleep Talk

Darmanitan @ Choice Scarf
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Stone Edge
- Superpower

by
Solid enough team! However, a few fixes:

Add the extra 4 EVs to Magneton in whatever defensive stat you desire. Also, change his ability to Analytic since there arent many steel types to trap in UU, and the ones you can trap usually beat you 1v1 (Bronzong EQ, MAggron EQ, Cobalion CC, etc). If they switch out, you get a powered up Analytic Volt Switch (or HP grass if you predict the ground type!)

The lack of a Ground resist in a tier where Mamoswine and Banded Krook rip apart teams, this makes a problem. I wouldnt be able to suggest much unless I'm sure which mons you wish to keep, and which are the most expendable members. I currently have a small fix, but it makes you exceptionally weak to Suicune, arguably one of the best mons in the tier.

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