So I've been screwing around with Showdown recently and I made this motley group of mons.
Any tips, fixes and replacments would be appreciated.
W.I.A.F.T.M (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
- Stealth Rock
- Toxic
- Gyro Ball
- Worry Seed
If he can survive a hit after rocks are up, Worry Seed and Toxic help screw with sweepers.
The Word (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 44 SpD
Careful Nature
- Tailwind
- Roost
- U-turn
- Will-O-Wisp
Will-O-Wisp for physical attackers, Tailwind and U-Turn are to help Charizard X set up a D-Dance and guarantee it will outspeed for most of the sweep.
Grimm (Scyther) (M) @ Eviolite
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bug Bite
- Aerial Ace
- Swords Dance
- Brick Break
Couldn't think of anything else, honestly.
Fruit Cup (Reuniclus) (F) @ Lagging Tail
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Trick
- Psychic
- Shadow Ball
- Focus Blast
Basic Trick set.
Steve (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Signal Beam
- Hidden Power [Ice]
Special Specs build.
The Cavalry (Charizard) (F) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Main sweeper.