Pokémon Rate My Team
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I made a reasonably overpowered LC team I'm still tweaking, but I decided on the idea of mass producing teams. I make one, play with a few days, and see what it's flaws are, how fun it was and what it checks and counters to make an internal database of competitive-ness. This is one of those teams I really enjoy but am sort of struggling with, so you guys mind pointing out a few weaknesses. Here we go then:

Cranidos @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 140 HP / 236 Atk / 132 Spe
Jolly Nature
- Head Smash
- Crunch
- Zen Headbutt
- Earthquake

Craindos is a train wreck on legs. It's base attack is that of Gyarados. It reaches 22 attack with no boosts or band , which is very insane for LC, and with 15 speed it outspeeds boosted 18s,and unboosted 20s, and even more awesome it outspeeds scarfed 14s. This makes it a very fast scarfer with an insane attack, insane base power STAB in headsmash and ridiculous coverage. Archen, Porygon, Flecthling, Mienfoo, Pawnjard - all lose. It does have problems in Scraggy and Drilbur however. If I'm locked into anything except head smash I lose to water types and it's bulk without eviloite is subpar.



Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- High Jump Kick

I originally had Mankey here for it's speed and coverage, but it's low bulk and inability to get past Porygon turned me off it. Instead, Scraggy. Scrag's shed skin and STAB Knock Off allow it to pass through Porygon and Dark typing means no Abra weakness. Otherwise it powers through like anything else - high attack and speed with a boost and good bulk with solid abilities to increase survivability. Mienfoo kinda slap me a bit, and without a boost it struggles to pull through Drilbur, which 2HKos it.


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Fletchling
Ability: Gale Wings
Level: 5
EVs: 168 HP / 196 Atk / 92 Def / 52 SpD
- Acrobatics
- U-turn
- Swords Dance
- Taunt

Fletchling is rather standard in this metagame but effective still. STAB itemless Acro has some real instant power and priority. U-Turn gives me some momentum into scraggy or Crain while SD sets upan Acrobatic sweep. Taunt over Roost to troll around with Clampearl, Ferroseed etc..


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Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 24 SpD / 212 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance

Drilbur is one hell of a spinner. It's naturally high speed, good bulk and insane attack with a boost means it can sponge hits and hit back harder. With Mold Breaker little can switch into a +2 Earthquake, and Rock Slide KOs Archen, Fletchling and the rarer Mantyke easily, non of which OHKO it (Mantyke can but it gets outsped anyway). It also Checks Mienfoo fairly well, although that's not a given.


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Ferroseed @ Eviloite
Ability: Iron Barbs
Level: 5
EVs: 4 HP / 36 Atk / 188 Def / 228 SpD / 52 Spe
Impish Nature
- Bullet Seed
- Stealth Rock
- Thunder Wave
- Leech Seed

Ferroseed works just as well here as Ferrothorn in OU - if not better. I'm debating the eviloite to fend of the odd flamethrower/weaker Fire Fang, as well as better take on Porygon, but Leftovers + Leech seed provides far better recovery. TWave cripples Mienfoo and Pawnjard, and to a lesser extent Fletch. SR helps Fletch sweep and clean while Bullet Seed makes up for the lack of offensive grass types.


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Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 156 HP / 80 SpA / 236 SpD / 36 Spe
Calm Nature
- Shadow Ball
- Taunt
- Will-O-Wisp
- Recover

I'm arguing about being rid of Frillish, not because Frillish is bad (I personally see it as underrated), but I need a more solid Mienfoo counter as this one is scared of Knock Off. That being said, Frill serves to help Crain and Drilbur and provides good spinblocking, whilst maintain a decent offensive presence and crippling sweepers with Will-O-Wisp and taunting SR users.

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I love how I get 'prof needs help again' at random o3o

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