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Cranidos @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Jolly Nature
- Head Smash
- Fire Punch
- Iron Head
- Zen Headbutt
This little dino wrecks havoc before its killed by recoil or outsped.
Normally takes out at least one Poke.
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Gastly @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Destiny Bond
- Sludge Bomb
Urr...Suicidal Gastly?
Unless I'm certain its gonna be an OHKO. I start with Destiny Bond.
Sludge Bomb, Energy Ball is used to murder Grass and Water types.
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Buizel (M) @ Choice Band
Ability: Water Veil
Level: 5
- Aqua Jet
- Waterfall
- Hidden Power [Fire]
- Return
(I'm not sure about him)
He's the one that sweeps Fire types with priority Aqua Jet, as most Fire types don't tend to be bulky.
I am wondering if I should switch Waterfall for Ice Punch. Waterfall is used to take out bulkier Pokemon.
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Taillow @ Flame Orb
Ability: Guts
Level: 5
EVs: 240 Atk / 32 SpA / 236 Spe
Hasty Nature
- Quick Attack
- Brave Bird
- Facade
- Hidden Power [Water]
The typical predictable Taillow. Facade for Guts. Hidden Power for neutral hits with Steel and Ghost types. BB for STAB and Quick Attack to finish off assuming no Ghost types.
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Charmander @ Berry Juice
Ability: Blaze
Level: 5
EVs: 180 Atk / 92 SpD / 236 Spe
Jolly Nature
- Belly Drum
- Flame Charge
- Dragon Claw
- Thunder Punch
I have a heck lot of fun with this little BellyMander. If its big brother has one, why not itself? Max Attack plus good physical attacks has OHKOed entire teams. :)
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Zorua (F) @ Choice Scarf
Ability: Illusion
Level: 5
Shiny: Yes
EVs: 68 Atk / 200 SpA / 240 Spe
Hasty Nature
- Dark Pulse
- Hidden Power [Fighting]
- U-turn
- Extrasensory
I normally illusion with Taillow, so when players get out their Ghosts, Dark Pulse will send them to their graves. HP for Steels. U-turn and Extrasensory for coverage.
How's my team?