Cranidos @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Jolly Nature
- Head Smash
- Fire Punch
- Iron Head
- Zen Headbutt
This little dino wrecks havoc before its killed by recoil or outsped.
Normally takes out at least one Poke.
Gastly @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Destiny Bond
- Sludge Bomb
Urr...Suicidal Gastly?
Unless I'm certain its gonna be an OHKO. I start with Destiny Bond.
Sludge Bomb, Energy Ball is used to murder Grass and Water types.
Buizel (M) @ Choice Band
Ability: Water Veil
Level: 5
- Aqua Jet
- Waterfall
- Hidden Power [Fire]
- Return
(I'm not sure about him)
He's the one that sweeps Fire types with priority Aqua Jet, as most Fire types don't tend to be bulky.
I am wondering if I should switch Waterfall for Ice Punch. Waterfall is used to take out bulkier Pokemon.
Taillow @ Flame Orb
Ability: Guts
Level: 5
EVs: 240 Atk / 32 SpA / 236 Spe
Hasty Nature
- Quick Attack
- Brave Bird
- Facade
- Hidden Power [Water]
The typical predictable Taillow. Facade for Guts. Hidden Power for neutral hits with Steel and Ghost types. BB for STAB and Quick Attack to finish off assuming no Ghost types.
Charmander @ Berry Juice
Ability: Blaze
Level: 5
EVs: 180 Atk / 92 SpD / 236 Spe
Jolly Nature
- Belly Drum
- Flame Charge
- Dragon Claw
- Thunder Punch
I have a heck lot of fun with this little BellyMander. If its big brother has one, why not itself? Max Attack plus good physical attacks has OHKOed entire teams. :)
Zorua (F) @ Choice Scarf
Ability: Illusion
Level: 5
Shiny: Yes
EVs: 68 Atk / 200 SpA / 240 Spe
Hasty Nature
- Dark Pulse
- Hidden Power [Fighting]
- U-turn
- Extrasensory
I normally illusion with Taillow, so when players get out their Ghosts, Dark Pulse will send them to their graves. HP for Steels. U-turn and Extrasensory for coverage.
How's my team?