Skeeter (Surskit) @ Focus Sash
Ability: Swift Swim
EVs: 252 Spe / 252 SpA / 4 HP
Timid Nature
- Sticky Web
- Ice Beam
- Scald
- Hidden Power [Grass]
The purpose of Skeeter is to lead off, set up Sticky Web, and then do whatever it can before it dies. As long as the webs are up, I'm happy.
Amy Adams (Fletchling)
Ability: Gale Wings
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Acrobatics
- U-turn
- Flame Charge
- Roost
Gale Wings Fletchling is OP in LC, being able to switch nicely into Knock Off and getting priority Acrobatics/Roost.
Pai Mei (Mienfoo) @ Black Belt
Ability: Regenerator
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Drain Punch
- Dual Chop
- Poison Jab
- Knock Off
An extremely powerful pokemon offensively. Drain Punch and Regenerator allow it to stay alive for as long as possible.
Tailpasaran (Elekid) @ Life Orb
Ability: Static
EVs: 252 SpA / 252 Spe / 4 HP
- Thunderbolt
- Signal Beam
- Hidden Power [Fire]
- Psychic
People underestimate the power of Elekid. It has great coverage which allows it to 2HKO pretty much anything.
Danger Zone (Magnemite) @ Eviolite
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
- Magnet Rise
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Magnet Rise is for a Ground immunity. Flash Cannon and Thunderbolt are STAB. Hidden Power [Fire] is to kill the Magnet Pull victims.
Biri (Frillish) @ Leftovers
Ability: Water Absorb
EVs: 252 SpA / 252 Spe / 4 HP
Calm Nature
- Will-O-Wisp
- Recover
- Shadow Ball
- Scald
A typical tank that stalls out everything it can.