Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 56 Def / 200 SpA
Modest Nature
- Giga Drain
- Synthesis
- Leech Seed
- Hidden Power [Fire]
HP fire to hit scizor/ferro on switch in, defence EVs to tank eq from garchomp to set up leech seed and stall it out with synthesis and giga drain. (Obviously won't be switching into one unless I predict a SR)
Bisharp @ Leftovers
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch
Self explanatory.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 92 SpA / 44 SpD / 120 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Speed EVs to out speed lead rotom-w and to get a toxic on it. 90% of rotoms don't hydro pump, they volt switch so heatrans safe, it can tank a hydro pump if needed.
Not sure whether i should use calm over modest tho.
And to set up SR.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
Sets up spike, no defogger because usually the opponent has defog (they do have spinners but not as common) they'll wanna defog as a lot of hazards are up. So predicting defog bisharp can come in. Venusaur can absorb the occasional toxic spikes.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 100 Def / 156 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Thunder Wave
- Seismic Toss
- Soft-Boiled
Cleric of the team.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Calm Mind
- Substitute
Standard keldeo set. Sweeps after threats eliminated like lati.
I don't exactly have a good talon flame or m-sableye counter so it's managed with rocks and prediction.
Any suggestions?