Pokémon Rate My Team
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So I decided to make an Offense OU Team. I saw that Heatran + Azumarill + M-Sceptile had amazing synergy with each other (partly because it fits with the Fire-Water-Grass Core). So, without further ado, here's the team!


Team Overview

HeatranAzumarill SceptileThundurusLatiosBisharp

Molten (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 188 HP / 252 SpA / 68 SpD
Modest Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Stealth Rock

Standard Heatran set. Magma Storm + Flash Cannon are dual STABS for Heatran. Earth Power is coverage and deals with Pokemon like Tyranitar, Mega Charizard X, and the opposing Heatran. I adjusted the EVs, so that it is designed to give good HP and Sp. Def, without sacrificing the needed Sp. Atk.

Azure (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Classic Azumarill Belly Drum set. Here Aqua Jet + Huge Power + Belly Drum work together to give a powerful move that devastates many Pokemon and give priority. Play Rough is a good Fairy-type move, used to deal with Dragon Types, and has good power. Knock Off is coverage and is useful and getting rid of the opponent's item. (I'm not sure if I should replace this with a Choice Band set because Belly Drum is generally a one-time trick without Wish support).

Draco (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Protect

This set is pretty self-explanatory. Leaf Storm and Dragon Pulse are dual-STABS and Focus Blast provides coverage. Protect ensures a safe Mega-Evolution.

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave

Thundurus is a great sweeper that usually doesn't require much support in order to set up. I generally begin using Thunder Wave and then Nasty Plot (if I can). Finally, Thunderbolt and Hidden Power [Ice] provides a pseudo BoltBeam combo.

Eon (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Surf

Mainly Latios is used as Defogger to get rid of entry-hazards. I ran Draco Meteor > Dragon Pulse because I needed the instant damage. Psyshock deals with Sp. Def tanks that think they can wall Latios and, if I predict correctly, it can punish their switch-ins. Surf helps deal with certain threats, like Landorus-Therian (although it does quite a chunk if it runs U-Turn).

Knight (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Bisharp pretty much is used for covering any weaknesses I had. It synergies well with Azumarill. Anyways, EVs are pretty basic. Sucker Punch gives priority and is a STAB move, Iron Head has great power and deals with Fairy-types (which my team struggles against, except for Heatran). Knock Off is a good move for removing items and Swords Dance is a set-up move for dealing more damage.


So that's my team! All criticism / advice are appreciated. Thanks in advance!

by
Creative nicknames there, sonny.
Thx m8 :P
I appreciate it.
Lose surf on lati cause recover is more efficient. Landos are either run scarf or defensive (or setup),they will not stay against lati who is special. Scarf lando will never come in on an attack. It is a revenge killer. It will simply u-turn after coming in after someones death.
252 Atk Landorus-T U-turn vs. 0 HP / 0 Def Latios: 200-236 (66.8 - 78.9%) -- guaranteed 2HKO
If your predict the u-turn, u can use roost/recover and recover much of your health back. More efficient this way.

as you are right now, you have zero switch ins for Specs Keldeo. Latios pretty muchs dies after 2 Scalds and SR switchins + LO damage, so it isnt reliable at all. everything else on ur team hates burn lol. I suggest running Latias for the increased bulk, and because it gives your more solid switch ins to threats such as Char Y. You can run Roost to ensure Latias can drop Dracos longer throughout a match, or run Healing Wish for Bish or Azu the get the easiest of sweeps.

On bisharp, i prefer running Jolly on Bisharp because the whole tier benchmarks for Adamant Bish (zapdos, manaphy, celebi, etc) and this lets you revenge threats you could not before. Consider the Blackglasses or Lum Berry (to set up on Rotom).

Also, Lefties is probably better on NP Thudy unless there is a specific ohko/2hko you miss out on.


Also, TWave Clef kinda picks your team apart, due to rhe fact that Tran has no recovery whatsoever. Encore is a bit easier for you to beat, but in return, it invalidates Thundy 100%
@Lusty
Yeah I feel that Latios was a little disappointing, so thanks for suggesting a replacement! I'll prob replace Latios with Latias unless Latias doesn't get defog
 - I'm not exactly sure how Burn screws my team though. I purposely made most of my members special attackers because most people say that the physical attackers are more popular and some people actually prefer investing in Def over Sp. Def. So basically Burn would be only residual damage for most members of my team.

Also I'll think about change the nature / item for Bisharp and the item for Thundurus. Thanks for that suggestion!

If T-Wave Clefable threatens my team, what should I do against it?

@Mediocorite
I might replace Latios with Latias. But thanks for the suggestion anyways.
Well, in *THEORETICAL* play, you always have to account SR damage. 12.5% each switch in AND 12% each turn for both Latios and Sceptile means that it has less chances to switch in (which is bad for you, since both of them are and can be huge threats in the current metagame). It also means you you cant protect scout with Scept. Thundurus cant take a scald for crap and gets destroyed by SR. Azu cant sweep if it gets burned. Admittedly, Latios is the ONLY thing on your team that can handle the scald, yet cant do it well because it lacks Roost. Hence why I suggested Latias (who does learn defog) because if she lacks roost, it is for healing wish, meaning you can be a little more aggresive early game if needed to, let latias take burns and keep away rocks, and heal up a mon. Yes, residual damage is a huge factor if something screws over your team IMO.

Lastly, TWave clef alone isnt capable enough to dismantle your team by itself. However, Twave is annoying for all your members that are crippled by it, and clef is capable of handling them with softboil stall + moonblast. You can potentially try Lum Berry Sharp, but it would much rather prefer Black Glasses or LO on this type of build.

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