Pokémon Rate My Team
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This is my first UU team, and using this team was my first time playing UU.

Blobbo (Reuniclus) @ Life Orb
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball

Blobbo is the core of this team. It's a bulky attacker, relying on taking hits and hitting back hard. Trick Room gets most of the team in motion, and only Machamp and Mandibuzz can function fully without it. It makes the team fast and gets the strategy in motion. Also, I Laugh in the face of sticky web. Sometimes this can be a problem though as when Blobbo dies and Trick Room wears off, the team are easily beaten. Psyshock over Psychic for caution of SpD increase (A Slurpuff I fought did this and I killed it before it could set up) and Focus Blast for a powerful coverage move. Shadow Ball just kills Ghosties that Blobbo can't switch out to.

Escargoon (Escavalier) @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Megahorn
- Iron Head
- Drill Run

This takes advantage of it's low speed and even if Trick Room wears off, Ferrothorn can do it so why can't it. Knock Off is Knock Off. Period. Megahorn has slaughtered many a Pokemon. Iron Head is just a physical Steel Type move and Drill Run is for Coverage. Assault Vest allows Escavalier (which I keep on forgetting how to spell) to take hits better.

The Sea Weed (Dragalge) @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sludge Wave
- Draco Meteor
- Focus Blast
- Dragon Pulse

Pun Intended. I was doubtful about Sludge Wave at first, but I have grown to love it and sweep with it. Draco Meteor is a OHKO machine, Focus Blast for coverage and Dragon Pulse is quite good but I have barely used it.

What is this? (Aromatisse) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Trick Room
- Wish
- Aromatherapy
- Moonblast

First Off, Aroma Veil is an awesome ability. I didn't know what it did at first, but many a Taunt have been blocked by this magnificent Veil. Trick Room is a backup in case Blobbo faints, so the team can keep on running. Wish is just to regain health, and Aromatherapy heals the other Mons, though it takes away Machamp's boost. Moonblast is just something offensive for a last resort, because this Pokemon is best used defensively.

Ultimate Four Arms (Machamp) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Bullet Punch
- Ice Punch
- Knock Off

Who watches or used to watch Ben 10? Nobody? I won't bother explaining the reference in the name then. Anyway, Flame Orb Guts Machamp is a frequently used Pokemon, but has its flaws. More than twice I died due to burn damage, but I guess that is just the cost of Guts, like a Life Orb. Close Combat is a powerful fighting type move to use, and Bullet Punch provides that nice priority, plus it kills the likes of Slurpuff quickly. Ice Punch is coverage and protection again Flying and Dragon types and Knock Off is Knock Off. Period.

Braviary Wannabe (Mandibuzz) @ Rocky Helmet
Ability: Weak Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Foul Play
- Toxic
- Defog

Rocky Helmet destroys any Brave Bird/Flare Blitz Pokemon by giving them huge recoil damage. A poisoned Pokemon Flare Blitzed it and the recoil and Rocky Helmet alone were able to kill it. Roost regains HP and can be used to stall. Foul Play is just a good attacking move. Toxic cripples any Pokemon and Defog is Mandibuzz's job, a Defogger.

This is my team. Tell Me anything I can improve on it please.

by
Relying fully in TR isn't the best of ideas. You usually should have at least one scarfer/revenge killer as insurance.
I think I'll change the core so that only some of my team rely on TR. I had that idea after my team failed every match except the ones with Mandibuzz sweeping. Any ideas for mons?

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