Pokémon Rate My Team
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So, I decided to make a team based on Trick room (in pokemon showdown, so i will be using 6 pokemon). However, I had a lot of trouble with it, and have made countless changes (none of my pokemon from the original team made it to the final team (including my mega (It used to be heracross))), and I am still having trouble deciding on pokemon, moves and strategies.

So here is my current team:

Guuurl (Aromatisse) @ Leftovers
Ability: Aroma Veil
EVs: 140 HP / 252 Def / 116 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Heal Pulse
- Protect
- Draining Kiss

I use her primarily to block out those annoying status moves people use at the start of the battle and to put up trick room, and to support the other pokemon i'm using.

Ghost (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Spe
- Trick Room
- Toxic Spikes
- Pain Split
- Shadow Ball

Cofagrigus is mostly there to set up toxic spikes, then wall.

Beep boop (Porygon2) @ Eviolite
Ability: Trace
EVs: 148 Def / 252 SpA / 108 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Thunderbolt
- Recover

Porygon2 is mostly a back up trickroomer just in case the other 2 die, and a kind of ok sweeper.

Bird (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 Atk / 120 Def / 136 SpD
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Swords Dance

Talonflame is pretty much just for type coverage.

sword thing (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 128 Def / 128 SpD
Brave Nature
IVs: 0 Spe
- King's Shield
- Gyro Ball
- Wide Guard
- Sacred Sword

My newest addition, not sure what to make of him.

RAAAAAR (Ampharos-Mega) @ Ampharosite
Ability: Mold Breaker
EVs: 216 HP / 40 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Magnet Rise
- Focus Blast
- Dragon Pulse

My mega, his job is to kick the other team's ass.

My strategy was to send out arromatisse and cofagrigus first, always, (even though it looked like suicide) and to set up trick room and toxic spikes. Then i would just see how the battle played out and switch my pokemon accordingly.

So there is my current team, i guess. Here are my spares (pokemon i made, used then scrapped) (also, there are a lot so be warned)

Squid (Dragalge) @ Black Sludge
Ability: Adaptability
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Spe
- Toxic Spikes
- Sludge Bomb
- Dragon Pulse
- Thunderbolt

He used to be a toxic spiker until i took him out because I felt that i needed more steel type coverage.

Fireproof (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 136 HP / 252 Atk / 120 SpD
Adamant Nature
IVs: 0 Spe
- Seed Bomb
- Protect
- Gyro Ball
- Leech Seed

I used him for a while cause he was both annoying and cool. I have no idea why i scrapped him.

Wall of fat (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Return
- Earthquake
- Belly Drum
- Ice Punch

He used to be a tank, but he was not very good at his job.

Ghost (Dusknoir) @ Leftovers
Ability: Pressure
EVs: 4 Atk / 252 Def / 252 SpD
Adamant Nature
IVs: 0 Spe
- Trick Room
- Pain Split
- Shadow Punch
- Thunder Punch

I used to use him as a trick roomer, but then scrapped him because his attack power was horrendously low.

Mushy (Amoonguss) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Spe
- Energy Ball
- Sludge Bomb
- Spore
- Synthesis

I used to have him because spore, then noticed it would not be very useful as I was already using toxic spikes.

rock man (Rhyperior) @ Weakness Policy
Ability: Solid Rock
EVs: 4 HP / 252 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Drill Run
- Stone Edge
- Ice Punch
- Hammer Arm

He was another guy for type coverage, but i took him out when i noticed i never used him.

Derp (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Slack Off
- Psychic

He was a trickroomer, but I took him off to make room for Cofagrigus.

So, yeah. Hopefully I am not exploding your mind with information, but do you have any recommendations on how i could change my team for the better? (I will accept changes that will change my team completely, as long as it doesn't involve getting rid of trick room.) (I will also accept nickname changes because I am not very creative). I also truthfully don't know what pokemon to use in Aegeslash's spot, so please recommend a pokemon that I can use instead of him (if you think that he is perfect, then that is ok too)

Thanks, Yoony

P.S: I just noticed that Cofagrigus was in my original team, but he wasn't a hazard setter back then. Anyway, that probably doesn't really matter now.

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Dusknoir can still do fine through a bad attack. Just give it an iron ball and teach it fling and destiny bond (an egg move) instead of thunder/shadow punch. The iron ball makes it even 'slower' and has 130 power when flung, I believe, destiny bond can be used if you think you are going to die, or even to scare your opponent out of attacking. Or, endure and pain split works well due to Dusknoir's low HP (although getting endure requires you teach it from a Gen IV TM and transfer it).

There also is a radical strategy I've never tried, using rage powder (Amoonguss) to keep the other pokemon out safe. If you do so, make recovery available and make it as bulky as possible, lest one Pokemon knocks it out and the other tackles the other Pokémon.

With Snorlax you could EV train for Special Defense and defense, leaving attack with 4. Then use belly drum and have a better recovery plan set up. I'd recommend Chesto Berry/Rest. That leaves you with half health after the first turn, after you belly drum, then full health awake after the second turn, ready to be a serious monster on the third turn.

Steelix is another trick room Pokémon to try; 30 base speed and 200 base defense. I use the Steelix on my team for Stealth Rock/Dragon Tail and smack down, EVs being invested in HP and Special Defense.

Hammer Arm does massive damage and 'lowers' your speed after every use, which is something to try on a Pokémon.

And if all else fails, perhaps a Pokémon on your team, the lead Pokémon, should actually have a really high speed stat as a real sweeper, so on the first turn, before the (decreased priority) trick room gets set up, you can have a guardian. That Pokémon can also know hammer arm, U-Turn/Volt Switch, and Extremespeed/Sucker Punch, to lower speed, switch out after its job is done, or use increased priority moves to go first regardless, respectively. It also would come in handy against another trick room team unknowingly using trick room on the first turn as well as you. Revenge or Analytic ability might help it adjust to trick room. I'll have to think about specific Pokémon, but Accelgor comes to mind for this. Using such a Pokémon puts out a façade that you care about speed, and their decisions for the first turn may be skewed by using bulldoze.

Curse on non-ghost types 'lowers' speed and increases attack and defense, which effectively works strongly in your favor.

Stockpile is the wall version of it, 'lowering' speed for increased defense and special defense up to three times.

If your opponent isn't a trick room user, rather just an offensive team (best-case) using taunt and trick room prevents setup and requires a confounded opponent with now slower Pokémon to adapt to the situation.

Also, analyzing your losses can be useful for finding holes in your strategy. Every loss happens for a reason, even if just that your accuracy was bad, or fissure worked five times in a row on the opponent's end. Do you lose to certain types of Pokémon? I have been a steel-heavy trainer, but fire especially has been my weakness. BTW, I love Ferrothorn's name.

If I think of any other ideas, I'll add them. Also, if you want me to compile all of this into an actual Pokémon suggestion, I'd be happy to.

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I have already have tried around half of these strategies in the past, including rage powder amoongus, hammer arm and destiny bond on dusknoir. Also, if you havn't noticed, my talonflame does have a high speed stat and uses priority brave bird to go first. Curse would be a dumb idea for my team as only 2 pokemon on my team are physical attackers, which are aegislash and talonflame. Lowering speed on talonflame would be useless, as i want to keep him at high speed, and curse wouldn't work with aegislash as he is a ghost type. I do like the taunt idea though, and i actually don't know how i didn't think about that earlier. Maybe thundurus will work? My weakness it seems currently are other trick room teams and steel types (you would probably easily beat me). That's why i put talonflame on and gave my pokemon moves like focus blast and sacred sword. I'm also thinking of replacing mega amphy with mega mawile (cause y not). Do you think that that would be a good idea?
Sorry my response took so long. I think Mega Mawile is a good idea because of the resistances and the ability. If you do so, while I would need to look at the moveset, Mawile's HP is lacking; I would humbly suggest EV training for HP.

As for taunt, Thundurus' Prankster ability makes it a great fit here. I'm not certain this works, but I would assume if you had Thundurus out first, you could give trick room increased priority. Then taunt could negate status moves on the first turn, meaning you would be able to benefit from using status moves first as long as Thundurus is out, with the opponent only being able to attack. The one thing I notice here is that Thundurus wouldn't be particularly fast after trick room; however, its only weaknesses are to rock and ice, it fits your team well, and so I would recommend it highly.

If you would like, I've seen the weaknesses of steel a lot; I can try to give you some tips, if you would like:
- Fire type moves are even worse if they inflict a burn.

- Offensively, the only steel type Pokémon I have steel moves on is Ferrothorn (Iron Head); steel type moves are usually not the best choices, though there are exceptions, such as somewhat neutral coverage. This means that steel type Pokemon are simply less likely to have as powerful attacks. If the Pokemon is a dual type and the other type is used for STAB, there is only one STAB type to worry about; with that being said, you are on double battles, so there would be the opponent's ally.

- It might already be obvious, but the secondary type can tell you whether to use a fire, ground, or fighting type move. In general, more steel type Pokémon are doubly weak to fire or fighting than ground, so ground type moves, with the exception of earthquake, are more just annoying than deadly. In fact, many steel type Pokémon are damaged normally by ground moves by being bug or grass; Skarmory is an even better example. It can also give you insight on non-STAB moves, find other weaknesses, etc...