Please make suggestions for my single battle team, this is one of my first competitive teams.
Here is the team in detail:
Decidueye
Type: Grass/Ghost
Ability: Long Reach (Contact moves don't make contact)
Nature: Adamant (+Atk -Sp Atk)
Held Item: Decidium Z (Z-Move: Sinister Arrow Raid)
EVs: 252 Atk, 252 Spd, 4 Def
Moves:
Spirit Shackle (STAB and prevents opponent from switching out)
Leaf Blade (STAB and a 2x higher chance of a critical hit)
U-Turn (Type coverage and switch out)
Defog (Removes barriers and entry hazards)
Typhlosion
Type: Fire
Ability: Flash Fire (When opponent uses a fire type move on Typlosion, it raises Typlosion's fire type moves by 50%, instead of doing damage)
Nature: Bold (+Def -Atk)
Held Item: Rocky Helmet (The opponent takes damage when they make contact)
EVs: 252 Sp Atk, 252 Spd, 4 Def
Moves:
Extrasensory (10% chance of making the opponent flinch)
Flamethrower (STAB and 10% chance of burning the opponent)
Hidden Power Grass (Type coverage)
Toxic (Poisons the opponent)
Golisopod
Type: Bug/Water
Ability: Emergency Exit (Switches out when Golisopod has 50% HP or less)
Nature: Gentle (+Sp Def -Def)
Held Item: Big Root (Increases the power of HP-stealing moves to recover more HP)
EVs: 252 Atk, 252 Sp Def, 4 Def
Moves:
Brick Break (Type coverage and removes barriers)
Liquidation (STAB and has a chance of lowering the opponent's defense)
Leech Life (STAB and recovers HP)
Swagger (Increases the opponent's attack and confuses them)
Ninetales (Alolan Form)
Type: Ice/Fairy
Ability: Snow Warning (Makes a hailstorm for 5 turns when Ninetales enters battle)
Nature: Modest (+Sp Atk -Atk)
Held Item: Icy Rock (Increases the duration of a hailstorm)
EVs: 252 Sp Atk, 252 Spd, 4 Def
Moves:
Freeze-Dry (STAB, has 10% chance of freezing the opponent, and is super-effective against water)
Moonblast (STAB and has a 30% chance of lowering the opponent's special attack)
Toxic (Poisons the opponent)
Nasty Plot (Raises the user's special attack by 2 stages)
Kommo-o
Type: Dragon/Fighting
Ability: Bulletproof ('Ball and bomb' moves don't affect this Pokemon)
Nature: Jolly (+Spd -Sp Atk)
Held Item: Expert Belt (Increases the power of super-effective moves)
EVs: 252 Atk, 252 Spd, 4 Sp Def
Moves:
Brick Break (STAB and removes barriers)
X-Scissor (Type coverage)
Poison Jab (Type coverage and 30% chance of poisoning the opponent)
Dragon Dance (Raises the user's attack and speed by 1 stage)
Xurkitree (UB-03 Lighting)
Type: Electric
Ability: Beast Boost (Raises Xurkitree's special attack when it defeats an opponent)
Nature: Bold (+Def -Atk)
Held Item: Choice Scarf (Increases speed but only allows Xurkitree to use 1 kind of move)
EVs: 252 Sp Atk, 252 Spd, 4 Def
Moves:
Dazzling Gleam (No additional effect)
Energy Ball (Type coverage and a 10% chance of lowering the opponent's special defense)
Thunderbolt (STAB and 10% of paralyzing the opponent)
Signal Beam (10% chance of confusing the opponent)