Pokémon Rate My Team
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My team is full of sweepers because i can't think of anything else like something to set up hazards.

Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Play Rough
- Trailblaze
- Swords Dance

This is normally what I tera unless there is a much better option or fire is bad against the entire team. I usually set up 1 swords dance, tera and then hit the most powerful most effective move. I also like trailblaze because it boosts speed and although it is very high, iron bundle would wall this thing. Play rough is for coverage.

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Thunderbolt
- Power Gem

Flutter mane has a very high special attack stat with choice specs so it can be used to easily defeat at least one pokemon because of its high speed and special attack. Shadow ball and moonblast are very good STAB options and thunderbolt and power gem are for coverage

Dragonite @ Weakness Policy
Ability: Multiscale
Tera Type: Normal
EVs: 244 HP / 252 Atk / 4 Def / 4 SpD / 4 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Body Slam

This is normally the other tera option, multiscale lets dragonite survive 1 hit, which i dragon dance on then tera normal extreme speed. I would probably replace this thing if i got a good suggestion

Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Blood Moon
- Earth Power
- Protect

After 1 calm mind, ursaluna can 2HKO almost anything, protect means blood moon can be used without risking getting hit when i cant use it. earth power is for STAB

Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- U-turn

Urshifu is a good pivot on a steel type that destroy flutter mane and it can survive steel type moves well. aqua jet is for focus sash sweepers, u-turn is a way to switch out while dealing damage, and surging strikes and close combat are STAB options.

Iron Bundle @ Booster Energy
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Freeze-Dry
- Flip Turn
- Encore

iron bundle is good against dragon types which are quite popular and encore is good for set-up sweepers. flip turn is similar to u-turn's use on urshifu and freeze-dry and hydro pump nothing can resist both

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You should read viability rankings before posting: https://www.smogon.com/forums/threads/3724082/

1 Answer

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Alright, let me try to help. So you’re going for HO I see. I also see you’ve refrained from legendaries, but this is Ubers.

Ogerpon-Hearthflame:

This Pokémon is outclassed in Ubers. This thing is walled by common defensive Uber Pokémon like Unaware Skeledirge and Haze Toxapex. A better choice is to bring a top-tier Mon that gives Flutter Mane some insane speed:

Koraidon @ Choice Band
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Low Kick
- Dragon Claw
- U-turn
- Flare Blitz

Banded Koraidon provides some serious firepower that’s hard to switch into. Low Kick and Dragon Claw are STAB. U-Turn allows you to safely bring in Flutter Mane on a predicted opponent’s swap to Skeledirge or Toxapex. Banded Tera-Fire Flare Blitz in sun nukes everything and can 2HKO both Skeledirge and Toxapex, meaning about nothing is safely swapping in.

Flutter Mane:

Under Sun, Flutter Mane has nearly unrivaled speed. The only things I would change is Thunderbolt into Mystical Fire for coverage against Zacian-C and Power Gem to Psyshock to hit Clodsire, although you could keep Thunderbolt over Psyshock and Power Gem for coverage against Kyogre.

Dragonite:

If you’re going to use Extreme Speed use it on the Arceus or the better Dragon / Flying type in the room. Since I have different plans with Arceus, let’s use the better Dragon / Flying type in the room.

Rayquaza @ Heavy-Duty Boots
Ability: Air Lock
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

Now if you’re worried about Rayquaza’s Air Lock here, Air Lock suppresses weather. It doesn’t remove it. If you need to swap Rayquaza out the weather will be back. Air Lock is actually really useful to suppress Kyogre’s Rain and if Kyogre is locked into Origin Pulse / Water Sprout, Rayquaza can temporarily check a rampage. Rayquaza is great for late game sweeping with Dragon Dance hence the Boots because Stealth Rocks aren’t fun. Dragon Ascent is a powerful move that’s easy to spam, especially with Tera Flying. Extreme Speed allows you to revenge-kill and sweep faster threats Earthquake provides coverage against Miraidon.

Ursaluna-Bloodmoon:

Ursaluna is another case of a Pokémon that’s just not good in Ubers and is outclassed. But fear not, a Miraidon check with Calm Mind sweeping is quite available, and it’s one of the best in Ubers:

Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy
EVs: 248 HP / 144 Def / 100 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Ice Beam
- Recover

Arceus-Ground can reliably swap into Speced Miraidon using Electro Drift and get a free Calm Mind in return. It can also absorb a Behemoth Blade from Zacian-C and immediately threaten it back using Judgement. Judgement is STAB. Ice Beam provides coverage against Giratina-O that would otherwise Wall it. Recover gives Arceus more longevity and allows more opportunities to setup. Tera Fairy allows Arceus-Ground to be immune to the vast amounts of Dragon attacks in Ubers and better check Koraidon.

Urshifu-Rapid-Strike:

Urshifu doesn’t really fit with a team running Sun( and it’s not too good anyway). I got a couple options to replace it:

Choice One:

Ribombee @ Focus Sash
Ability: Sweet Veil
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stun Spore
- Quiver Dance
- Moonblast

Ribombee brings some exceptional speed control for your team, with hazard removal being a bit uncommon outside Corviknight or Glimmora. Ribombee is supposed to be a lead that Stun Spores the first turn, and then sets up Sticky Web the second. Quiver Dance / Moonblast allows you to break potential Sub-setters.

Choice two:

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Blade
- Play Rough
- Substitute / Tera Blast

The essence of offensive power, there is Zacian-C. Intrepid Sword with Swords Dance brings insane offensive power. Behemoth Blade and Play Rough are STAB. Substitute stops Ribombee leads, while Tera Blast brings coverage. Tera Fire keeps you from being burned. Tera Ground with Tera Blast gives coverage against Toxapex, Skeledirge, and Clodsire, all who would otherwise wall Zacian-C.

Iron Bundle:

Bundle isn’t that bad, except you are playing in sun. You could still live with it, although I’d suggest Heavy-Duty Boots because of hazards. Why not throw in another Sun abuser though.

Walking Wake @ Choice Scarf
Ability: Protosynthesis
Tera Type: Steel
EVs: 8 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Flip Turn

Speedy guy. With more power and also pivot potential. The EVs make sure Speed will activate in Sun. Nothing is outspeeding this in Sun. You could make it more offensive with Spec and 252 SPAtk and Modest nature, although Flutter Mane does that job. Hydro Steam is Water STAB that is more powerful in Sun. Draco Meteor is a nuke. Flamethrower is coverage. Flip turn to pivot. Tera Steel gives some Fairy defense your team needs.

Well, that’s it. Hope this helped!

by
ok thanks
The problem with this team is that it's so vulnerable to scarf Koraidon. The only answer to that is a speed tie with Flutter Mane and if you lose that speed tie, this team is scarf Koraidon's wet dream and scarf Wake is not switching in to Koraidon in any way shape or form. Also, Walking Wake is really mediocre in ubers especially if it isn't specs. You're probably better off using Chi Yu because its sun boosted specs overheat just destroys even Koraidon

Arceus Ground is also a really bad Miraidon check because it just dies to draco meteor. It can handle boots Miraidon but life orb or specs, forget it. It dies especially if it's solar beam Miraidon
Yeah. I get that. If speed control is a real problem, you could go with Ribombee and Scarf Koraidon, or replace Wake with Scarf Miraidon. Wake was put in just as a Water Pokémon that could thrive in Sun.

About Arceus, what I envisioned was you swap in, absorb an Electro Drift, get a free Calm Mind. If your opponent swaps in Miraidon again to Draco Meteor it, you Tera Fairy and get another free Calm Mind. Then it’s about game over. I guess not much could be done for Solar Beam but I’ve never seen Miraidon run that. Life Orb could be a problem too.
"I also see you’ve refrained from legendaries, but this is Ubers." except he has 2 legendaries?
I see…….. Ogerpon-H and Urshifu don’t count.
How does it not count?