Pokémon Rate My Team
0 votes
513 views

So I feel like my team is really good, but I will take all the advice I can get. Let's cut to the chase:
~~~~~~~~~~~~~
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
Level: 50
Shiny: Yes
EVs: 36 HP / 24 Def / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Aurora Veil
- Dazzling Gleam
- Protect

The role here is simple. Get an Aroura Veil in, and within the first turn, my team (Particularly Fini and A-Marowak) becomes really beefy. It also provides an 100% accuracy blizzard for pressure against Garchomp, Salamence, Krookadile, and Bulu. dazzling gleam can help syergize and check my other pokemon's weaknesses, and protect for reads or stalling.

Garchomp (M) @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Protect

Garchomp with Earthquake and Groundium Z is too good. It can OHKO koko (lol rhymes), A-Muk, Arcanine, A-Marowak, and nearly Gigalith. Dragon Claw checks other dragons and gives a means of doing strong, single-target damage. P-Jab checks the tapus, Ninetails, or any other fairies, and Protect... protects. (get used to seeing protect)

Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 196 HP / 84 Def / 116 SpA / 76 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Muddy Water
- Haze
- Heal Pulse

Not only is it super bulky, it synergizes with A-nintales. Furthermore, Aroura veil + misty terrain + this pokemon = an unstatusable, unkillable wall. Moon blast and muddy water are for STAB damage, while Haze gets rid of Intimidates, Belly drums, or any other stat harrassment. As this pokemon can tough even Z moves (20% from a Z-Earthquake with aroura veil), I decided to give a supportive heal pulse for clutch sustain.

Marowak-Alola (M) @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 248 HP / 112 Atk / 36 Def / 112 SpD
Brave Nature
IVs: 0 Spe
- Shadow Bone
- Flare Blitz
- Bonemerang
- Protect

A slight variation of the basic set. The first three moves deal damage and check, lightinging rod to check Koko or Raichu, and protect protects. However, I minimized speed to have an answer to trick rooms and allow it's other stats to shine.

Kartana @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Leaf Blade
- Smart Strike
- Sacred Sword
- Protect

This guy rips through all water types types, the tapus, normal types, and garchomp. Once it gets a kill, if you can't outspeed it or get an intimdate in, it'll OHKO almost everthing. It also creates a core between Fini and Marowak or Garchomp. Also protect SUPRISE

Whimsicott (F) @ Full Incense
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 156 HP / 100 SpA / 252 Spe
IVs: 0 Atk
- Switcheroo
- Moonblast
- Taunt
- Protect

The most interesting set of the bunch. Meet my patented Sweeper Crippling Whimsicott. Allow me to explain. Full incense makes you go last in your own priority bracket or in number terms gives you -.5 priority. With prankster though, you'll still outspeed everyone with +.5 priority. This allows you to cripple anything attempting to move before you. Moonblast provides some sort of attack, and taunt checks all status moves. Protect too.

That's all. What'd you think? Tell me so please ;D

by

Please log in or register to answer this question.