Pokémon Rate My Team
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So I've been working on this team for a month or 2 now and I've gotta say~ I'm pretty proud of where it's come to.

Greninja @ Assault Vest
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Dark Pulse
- Ice Beam
- Hidden Power [Grass]

Greninja has high Speed, high Atk/SpAtk, and a decent move pool. Scald and Dark Pulse don't need much explanation, ice beam is for coverage, and HP Grass is to help deal with Gastrodon. Gastrodon is almost an invincible wall against my team so i needed a way to easily get rid of it. That's where HP Grass comes in. The Assault Vest is used to help with Greninjas' longevity.

Vaporeon @ Choice Specs
Ability: Water Absorb
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Shadow Ball
- Muddy Water

Vaporeon is the Pokémon i use late game to clean up and sweep my opponents remaining Pokémon. Vaporeons Choice Specs (and Rain powered by Pelipper) powered Muddy Water just absolutely destroys~ I've found myself mainly using Muddy Water while in battle but Scald is for the moments when i need that 100% accuracy. Shadow Ball and Ice Beam are for coverage.

Pelipper @ Focus Sash
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Scald
- Surf

Pelipper is basically Vaporeons sidekick. Pelipper and Vaporeon are almost always out with each other. Pelipper puts pressure on my opponent with Hurricane under Rain and Tailwind. Scald is Pelippers main attack but when Vaporeon is out with Pelipper, I'm usually using Surf so i can heal Vaporeon while dealing damage to my opponent.

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake

Metagross doesn't need much explanation. It's actually not used all that much but does put a TON of pressure on opposing fairy types like the Tapus. When i use Metagross, I'm mainly using it for its Choice Band powered Bullet Punch to deal massive damage to fairy types.

Togedemaru @ Iapapa Berry
Ability: Lightning Rod
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Nuzzle
- Poison Jab
- Spiky Shield
- Reflect

My team is very weak to electric types so Togedemaru adds a small electric immunity to my team with its Lightning Rod ability.

Aerodactyl @ Flyinium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Fly
- Tailwind
- Taunt

Aerodactyl plays both an offensive role and a supportive role. Taunt stops my opponent from setting up things like Calm Mind or Trick Room and Tailwind is to give my team the extra speed. Rock Slide for flinches and Fly for the Z-Move. The Fly Z-Move OHKOs Whimsicott and Tapu Bulu, which are some main threats.


The team is fairly solid and the only time i really lose are when i make bad reads or when RNG is not on my side :\


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