Pokémon Rate My Team
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I've been gone for awhile, but I decided to update my team!
You know what to do!

M-lady (Gardevoir) (F) @ Focus Sash
Ability: Synchronize
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Mean Look
- Encore
- Disable
- Moonblast

Valerie (Volcarona) (F) @ Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Roost

Mana (Greninja) (M) @ Expert Belt
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- U-turn

Trashy (Lucario) (M) @ Black Belt
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- High Jump Kick
- Shadow Claw
- Ice Punch

Sir-Killalot (Garchomp) (F) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Tail
- Outrage
- Stone Edge

I-dunno (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave

Thaaaaaaaanks!

by
Ok, this link spam is getting ridiculous. Yes, the team isn't optimal, but it does have synergy and potential with tweaks to it, which is what this platform is for. Whilst the link is handy for absolute beginners, this team seems to go beyond the basics slightly, and thus warrants actual analysis and improvement. That said, I'll post a proper answer later today.

2 Answers

2 votes

Your variant of Gardevoir is interesting, but ultimately not very good. This is due to Gardevoir's inherent frailty and sub-par speed stat, meaning it results in an almost useless mon with only a single purpose: trolling unsuspecting idiots. A competent player will easily put this thing down in the 3 turns it requires for set up (Mean Look, Encore, Disable). That said, a defensive Fairy type would certainly be a boon to this team.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Thunder Wave/Heal Bell

Clefable allows for a decent Fairy wall to exist on your team. Moonblast and Softboiled are pretty self-explanatory. Stealth Rock allows you to set up hazards on the switch, which is handy in wearing the opposition down. Finally, a Thunder Wave user may be useful due to the lack of a Scarf revenge-killer, and can essentially neuter some threats like Scarf Lele. Alternatively, Heal Bell might be used in case of status afflicting one of your offensive mons.

Your Volcarona set is decent, however the dual STAB combo is becoming less and less threatening as things like Tapu Fini, Keldeo and Heatran run around. Instead, a more offensive set would look like this:

Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power Ground

Although Fire Blast doesn't boost up as Fiery Dance does, the raw power it provides with Firium Z makes it a worthy replacement. Giga Drain allows a form of recovery as well as hitting Water types like the aforementioned Tapu Fini as well as Manaphy. Finally, Hidden Power Ground stops you from being walled by Heatran.

Because of the new Volcarona set, you need a mon that can pressure Stealth Rock users such as Lando-T, Garchomp and Heatran.

Greninja is definitely the right call here, although having an Expert Belt is generally inferior to a Life Orb set. That said, it can be run, just a little less efficiently than the LO set.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Hydro Pump
- Dark Pulse
- Ice Beam

Because Greninja threatens a huge portion of OU, many are forced to switch against it. You can punish this by layering Spikes down, which allow you to wear down the enemy team. The most common Defog users in the tier (Mew, Latios and Zapdos) are all immensely afraid of Greninja due to its power and coverage, essentially allowing you freedom to keep your hazards up. Hydro Pump functions as a catch-all offensive move, whilst Dark Pulse hits Mew. Ice Beam hits Tangrowth, Zapdos and Zygarde.

Lucario is unfortunately useless in the current OU metagame, as is Mega Garchomp. Instead, I replaced them with Mega Scizor and Zygarde.

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 40 Def / 100 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-Turn
- Roost

With great synergy between Clefable, Scizor and Zygarde, you should be able to play around most opponents teams with combinations of smart switching and offensive capability. Swords Dance gives great offensive presence, Bullet Punch and Roost are self-explanatory, U-Turn conserves momentum.

Zygarde @ Leftovers
Ability: Aura Break
EVs: 240 HP / 152 SpD / 116 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Thousand Arrows
- Extreme Speed

A more defensive Dragon that can explode on passive mons. Sub allows avoidance of status, DD gives offensive presence, Thousand Arrows hits pretty much everything and is the most spammable move, and ESpeed is just here for pesky priority users that might wrecks your Sub.

Finally, hazard control is needed in case Greninja can't threaten the Stealth Rocks users out. Rapid Spin would be nice to keep our hazards up, but to be honest our Spikes and Rocks are just nice things to have rather than win conditions.

Due to this, I chose a defensive ground immunity that would also enable hazard removal, as well as status spread to let Volcarona and Greninja run wild.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Discharge
- Roost
- Hidden Power Ice/Toxic
- Defog

Discharge distributes paralysis, which frees up Clef to use Heal Bell and alleviate status on your own team. Roost is pretty obvious. Defog clears out Rocks which lets Volcarona have a bit more freedom. Finally, Hidden Power Ice can be chosen to nail Lando/Garchomp/Zygarde, or Toxic to wear down tougher foes.

Hope this all helps you

Io~

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edited by
0 votes

Gardevoir

I haven't seen anything like this in a while, and I like it.

Volcarona

Replace Roost with Psychic for an option against Fire and Rock types.

Greninja

Replace Expert Belt with Life Orb. You could go for Battle Bond over Protean, or replace your STABs with Gunk Shot and HP Grass.

Lucario

https://files.gamebanana.com/img/ico/sprays/530-90_h.jpg

use this instead.

Pinsir-Mega @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Close Combat
- Quick Attack

Garchomp

This wont work either. Use one of these instead.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Iron Head

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Iron Head
- Earth Power

Ferrothorn

Run Gyro ball over TWave and use a relaxed nature. I'd recommend leftovers as well.

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I don't think the Gardevoir is good either, as most OU Pokemon will defeat it before it can use disable.