Hey guys, this is a new team I've thought up :
Landorus-T @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 252 Spe /4 HP
Adamant Nature
- Earthquake  - good coverage and power
- Stone Edge   - hit anything EQ doesn't
- U-turn - for scouting and gaining momentum
- Knock Off - because it's Knock Off
Mega Blastiose @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Water Pulse -STAB
- Aura Sphere  - coverage 
- Dark Pulse  - for hitting ghosts
- Ice Beam/ Rapid Spin 
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird  - STAB priority 
- Flare Blitz  - STAB
- U-turn  - scouting
- Swords Dance  - don't need roost 'cause of Umbreon
Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes  - more hazards
- Power Whip  - STAB
- Curse  - setup
- Leech Seed  - recovery
Umbreon @ Leftovers
Ability: Inner Focus
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Calm Nature
- Wish  - for healing self and team
- Heal Bell  - cleric support
- Protect  - stalling for wish
- Foul Play  - for dealing with Physical sweepers and wallbreakers
Latios @ Life Orb
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor  - good power and STAB
- Psyshock  - for special walls
- Defog  - for clearing hazards
- Roost  - recovery
That's it. I've stated the reasons for every move on each Pokemon. Please suggest any improvements that would make a difference. 
Thanks in advance !