Hey guys, this is a new team I've thought up :
Landorus-T @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 252 Spe /4 HP
Adamant Nature
- Earthquake - good coverage and power
- Stone Edge - hit anything EQ doesn't
- U-turn - for scouting and gaining momentum
- Knock Off - because it's Knock Off
Mega Blastiose @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Water Pulse -STAB
- Aura Sphere - coverage
- Dark Pulse - for hitting ghosts
- Ice Beam/ Rapid Spin
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird - STAB priority
- Flare Blitz - STAB
- U-turn - scouting
- Swords Dance - don't need roost 'cause of Umbreon
Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes - more hazards
- Power Whip - STAB
- Curse - setup
- Leech Seed - recovery
Umbreon @ Leftovers
Ability: Inner Focus
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Calm Nature
- Wish - for healing self and team
- Heal Bell - cleric support
- Protect - stalling for wish
- Foul Play - for dealing with Physical sweepers and wallbreakers
Latios @ Life Orb
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor - good power and STAB
- Psyshock - for special walls
- Defog - for clearing hazards
- Roost - recovery
That's it. I've stated the reasons for every move on each Pokemon. Please suggest any improvements that would make a difference.
Thanks in advance !