Pokémon Rate My Team
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Hey guys, this is a new team I've thought up :

Landorus-T @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 252 Spe /4 HP
Adamant Nature
- Earthquake - good coverage and power
- Stone Edge - hit anything EQ doesn't
- U-turn - for scouting and gaining momentum
- Knock Off - because it's Knock Off

Mega Blastiose @ Blastoisinite
Ability: Mega Launcher
Level: 50
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Water Pulse -STAB
- Aura Sphere - coverage
- Dark Pulse - for hitting ghosts
- Ice Beam/ Rapid Spin

Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird - STAB priority
- Flare Blitz - STAB
- U-turn - scouting
- Swords Dance - don't need roost 'cause of Umbreon

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes - more hazards
- Power Whip - STAB
- Curse - setup
- Leech Seed - recovery

Umbreon @ Leftovers
Ability: Inner Focus
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Calm Nature
- Wish - for healing self and team
- Heal Bell - cleric support
- Protect - stalling for wish
- Foul Play - for dealing with Physical sweepers and wallbreakers

Latios @ Life Orb
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor - good power and STAB
- Psyshock - for special walls
- Defog - for clearing hazards
- Roost - recovery

That's it. I've stated the reasons for every move on each Pokemon. Please suggest any improvements that would make a difference.
Thanks in advance !

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Depending, Landorus-T might function better with a Choice Scarf and deleting SR with Superpower.
Yeah I agree with Leaftail. Scarf Lando seems beneficial to your team or full defensive. You could also run Knock Off instead of Superpower, it's just preference.

Also Curse Ferrothorn is obsolete in this meta. Maybe run Protect. Also Gyro Ball>Power Whip imo. Your team doesn't have any grass coverage so it may come in handy against Quagsire, Swampert, etc. Generally though, things that would come in on Ferrothorn (Latios etc) get hit harder by Gyro Ball than Power Whip. This could also make many situations where you're setup fodder against something like Mega Altaria; Gyro Ball prevents this.
Couple of tips for ya-

*I agree with the comments; run Scarf Lando with Knock Off or Superpower, as the Speed control will help your team significantly. Change its EVs to fully offensive.
*Instead of Curse on Ferrothorn, try Thunder Wave on for size.
*Synchronize on Umbreon might serve you a little better than Inner Focus. If you get flinch hax'd a lot, though, Inner Focus is fine.
*Tailwind in Singles doesn't work very well; at all. You only potentially get to use it for 1-2 turns on a different Pokémon of yours, since Talonflame doesn't necessarily need it. Try some Supportive move like Will-o-Wisp or Taunt, or Swords Dance for scarier offensive pressure.
Add more or this might be converted to a comment. Your answer is too short.
However, all of what you said is right.
@IceeyBurn Thanks for the tips. This was actually a team that I hastily created so I might have added moves without thinking it through. I'd appreciate it if you could give me a more detailed answer.

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