It's been almost three years since I've posted on this site.
PHEW
After the trials and tribulations of depression killed me inside, I am back! I have evolved since then, and have moved from OU and UU to AG and BH as my main tiers. Today, I will be showing of the Balanced Hackmons one adapted from long long ago. Enjoy.
Billy-Ray (Rayquaza-Mega) @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- V-create
- Dragon Ascent
- Extreme Speed
Billy-Ray here is your run-of-the-mill sweeper, designed to knock out as many Pokemon as possible before being defeated. For Dragon Ascent, it's STAB, and gives me a raise in Defense and Special Def. so I can take any hits well. V-Create is raw power made to go all-out and get a nice stat boost with it, and Extreme Speed gets rid of threats that can outspeed me and insta-kill.
Tight (Deoxys-Speed) @ Focus Sash
Ability: Bad Dreams
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Spore
- Nightmare
- Dream Eater
- Extreme Speed
Basically revolves around sleep. Once I get the Spore off, it can either drain HP or deal raw damage, all the while the opponent is unable to fight back. Bad Dreams takes away large cuts of their HP at a time, and Dream Eater allows it to recover if hurt. Nightmare basically has the same function but is there for coverage and Extreme Speed has the same function as with Billy-Ray. Sleep tight.
Wonderguyd (Shedinja) @ Focus Sash
Ability: Sturdy
EVs: 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Endeavor
- Toxic
- Anchor Shot
The unstoppable bane of my existence, Sturdy Shedinja. I remember this was one of my main fighters back in Classic Hackmons and it destroyed everything in its path. I was saddened when it was banned, but while I don't know how or when, it's back and as strong as ever! Extreme Speed and Endeavor work together similar to FEAR, with a 50% or so chance of instant death just from those two. Toxic and Anchor Shot also compliment each other, forcing the opponent into a slow poisonous death. Threats are Mold Breaker and the Solgaleo/Lunala moves, which I've attempted to counter with the Focus Sash letting Shedinja set up the Toxic/Endeavor before he goes.
Ender (Necrozma-Ultra) @ Choice Specs
Ability: Neuroforce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Psycho Boost
- Photon Geyser
- Freeze-Dry
- Parting Shot
Ah Necrozma. Another powerhouse like Billy-Ray, Necrozma is mostly here for total coverage. Psycho Boost and Photon Geyser are both powerful STAB moves and I didn't realise how much I desperately needed Freeze-Dry until I played without it, checking all Water type, Grass type and Ground type opponents. Parting Shot allows it to switch out easily if against an unfavourable opponent, and also lowers its stats along with that. Could possibly be replaced with Volt Switch but I don't think it would change anything.
Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Whirlwind
- Milk Drink
- Metal Burst
The unbreakable (almost) tank shows itself. Not much to say about this one as Imposter turns it into a completely different Pokemon, but in the case that the ability is cancelled somehow, it has Fake Out to get off some free damage, Whirlwind to get rid of whatever's blocking it and lose any stat boosts, Milk Drink to heal damage and Metal Burst to do heavy damage itself. Only had to use it without Imposter once in all battles so
Coldsteel II (Deoxys-Speed) @ Focus Sash
Ability: Swift Swim
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Toxic Spikes
- Stealth Rock
- Self-Destruct
This absolute speedster can reach up to 6000+ speed, making it perfect for setup. Rain Dance + Swift Swim gives it that insane amount of speed, and the rest is just standard setup. Self-Destruct is for when its purpose is done and the Focus Sash allows it to setup at least once.
Replays
http://replay.pokemonshowdown.com/gen7balancedhackmons-743575892 - Demonstrates Shedinja's potential and Rayquaza's raw power.
More TBA
Importable
Billy-Ray (Rayquaza-Mega) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- V-create
- Dragon Ascent
- Extreme Speed
Tight (Deoxys-Speed) @ Focus Sash
Ability: Bad Dreams
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Spore
- Nightmare
- Dream Eater
- Extreme Speed
Wonderguyd (Shedinja) @ Focus Sash
Ability: Sturdy
EVs: 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Endeavor
- Toxic
- Anchor Shot
Ender (Necrozma-Ultra) @ Choice Specs
Ability: Neuroforce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Psycho Boost
- Photon Geyser
- Freeze-Dry
- Parting Shot
Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Whirlwind
- Milk Drink
- Metal Burst
Coldsteel II (Deoxys-Speed) @ Focus Sash
Ability: Swift Swim
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Toxic Spikes
- Stealth Rock
- Self-Destruct