NOTE: This is Pokemon Online.
Hex Tribute (Mismagius) (M) @ Sitrus Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Shadow Ball
- Thunderbolt
- Energy Ball
- Calm Mind
My special tank. Sitrus Berry and EVs ensure it can live a few hits. Shadow Ball for STAB, and Thunderbolt is just one of the most reliable moves in the game. Energy Ball gives about the same coverage as Thunderbolt, but it hits Ground types too. Calm Mind raises Special stats. Ghost moves aimed at this guy go to Ferrothorn, and Dark moves go to Infernape or Ferrothorn.
Fireheart (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Brick Break
- Flare Blitz
- ThunderPunch
- Earthquake
A different version of my favorite Pokemon. Life Orb, EVs, and a Naughty Nature make its moves very powerful. Brick Break is STAB and breaks screens. Flare Blitz is STAB, and is incredible when Blaze activates. As an added bonus, it even helps you reach the Blaze point faster! ThunderPunch is for Water and Flying types. Earthquake is for other Fire types and is just awesome. Ground moves aimed at this guy go to Mismagius or Claydol, Water moves go to Swampert, Psychic goes to Claydol, and Flying goes to Raichu.
Crusher (Swampert) (M) @ Rindo Berry
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Waterfall
- Earthquake
- Avalanche
- Curse
Pretty standard physical tank set here. EVs and Nature are also pretty basic, yet effective. Waterfall and Earthquake for STAB, and Avalanche for coverage. Curse is for raising Attack and Defense, and the Speed lowered doesn’t matter, as I won’t be going first anyway. Grass moves could go to Ferrothorn or Infernape.
Sonic (Raichu) (M) @ Choice Scarf
Ability: Lightningrod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Focus Blast
- Hidden Power [Ice]
I don’t give a crap that this guy is NU, he is pretty good. Max Speed, and on an Electric type to boot, is really fast. Thunderbolt for STAB, and Grass Knot covers Ground types like Swampert and Quagsire. Hidden Power [Ice] covers the basic Ground type, and Focus Blast is for a pretty good move overall. Ground moves can go to Claydol and Mismagius.
O.o (Claydol) @ Lum Berry
Ability: Levitate
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Psychic
- Reflect
- Light Screen
- Cosmic Power
My mixed wall of evilness. Psychic is for an unexpected twist, as pretty much everybody thinks that Claydol will use a Ground move. Reflect and Light Screen are for raising the team’s Defense and Special Defense, and Cosmic Power ensures that I’ll at least survive a few turns. Water moves are taken by Swampert, Ice moves go to Infernape, Grass moves go to Ferrothorn and Infernape, Bug moves go to Ferrothorn, Infernape, and Mismagius, and Dark moves go to Ferrothorn.
Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
- Gyro Ball
- Stealth Rock
- Toxic
- Leech Seed
Staller of evilness in OU, and even in Uber. Since this guy’s Speed is really bad, Gyro Ball is really good, and it also gains STAB. Stealth Rock is to set up and make the foe take constant damage. Toxic and Leech Seed are for stalling really, and maybe even forcing a switch, making Stealth Rock come into effect. Fire moves are taken by Infernape and Swampert, and Fighting moves go to Mismagius.