Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 Spe
IVs: 0 Atk
- Earth Power
- Moonblast
- Protect
- Rock Polish
She is good for the beginning to start out with (especially if you battle a ditto)
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Adamant Nature
- Origin Pulse
- Thunder
- Earthquake
- Ice Beam
Thunder in the primordial sea is OP and having earthquake deals with electric types, and ice beam gets rid of flying electric types.
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Earthquake
- Sunsteel Strike
- Swords Dance
Use him last as a way to say "f*** you", for if you are up against a fire type, just become ultra necrozma. What more do I have to say, it is SUPER OP.
Greninja-Ash @ Sitrus Berry
Ability: Battle Bond
EVs: 252 Atk / 4 SpA / 252 Spe
Modest Nature
- Aerial Ace
- Waterfall
- Water Shuriken
- Night Slash
A good start to the game.
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Claw
- Draco Meteor
- Shadow Ball
- Aura Sphere
To battle and psychic, dragon, or dark types.
Zygarde-10% @ Leftovers
Ability: Power Construct
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
- Thousand Arrows
- Thousand Waves
- Rest
- Sleep Talk
This set makes for a great zygarde, and have it at 10% because its ability Power Construct raises health as you get more powerful. Plus with leftovers it gets health slowly. ONE THING, DO NOT ADD DRAGON ATTACKS!! THAT IS A BIG MISTAKE. STAY WITH THIS MOVESET!
That's all, please rate my team,
-Funweygames