Pokémon Rate My Team
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I finished all 6, please give ajustments!

1
Drapion
Slinky (Drapion) @ Air Balloon
Ability: Sniper
Shiny: Yes
EVs: 252 HP / 252 Def / 4 HP
Impish Nature
- Earthquake
- Knock Off
- Poison Jab
- Fell Stinger

2
Cofagrigus
Tut (Cofagrigus) @ Left Overs
Ability: Mummy
EVs: 252 HP / 128 SpD/ 64 Def / 64 SpA
Relaxed Nature
- Trick Room
- Shadow Ball/Payback
- Haze
- Hidden Power Fire

Tut is the famous Egyptian Faro who died at the age of 19.
A simple Trick Roomer, like Stakataka, but just as good.

3
Stakataka
Da Wall (Stakataka) @ Left Overs
Ability: Beast Boost
Shiny: Yes
EVs: 252 HP / 128 SpD/ 64 Def / 64 Atk
Relaxed Nature
- Trick Room
- Zen Headbutt
- Gyro Ball
- Rock Slide

Slinky(Drapion) will be the main protagonist in my team, but Tut(Cofagrigus)and Da Wall(Stakataka) will be the setup masters. Stakataka will be a tanky sweeper where as Drapion will be the setup sweeper. He'll fall to a Revenge killer, then Stakataka will rise like the golden wall he is.

4
Jirachi
Akshi (Jirachi) @ Normalium Z
Ability: Serene Grace
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Iron Head
- Ice Punch
- Zen Headbutt
- Lucky Chant

अक्षि (akshi) meaning "eye" in Hindi, Indian, Hinduism
Everyone knows Jirachi's deadly Iron Head, but what they don't know is Z-Lucky Chant. It raises evasion by one point, and stops the opponent from hitting Critical Hits!

5
Togekiss
Hui (Togekiss) (F) @
Ability: Serene Grace
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Air Slash
- Flamethrower / Ancient Power
- Hidden Power Ice / Water Pulse
- Thunder Wave / Wish / Roost

姬 (hui) meaning "beauty" in Korean
Air Slash is the 60% flinch, Flamethrower is to fend off Ferrothorns and Magearna walls, while Hidden Power Ice is for setup Lando-T and Toxic Orb Gliscors. I thought about Water Pulse and how it has 40% to confuse. Also Water Pulse casts a bigger net on Super Effectives, but HP Ice and Water Pulse are close in power, so it's by choice. Ancient Power is also an excellent choice because it get 20% all stat boosts. Same power as Water Pulse and less coverage, so I might replace it with Flamethrower, which has 20% burn. Thunder Wave is to paralyze(obviously), making it nearly impossible to attack with paralysis. But Togekiss gets access to TWO heal moves; Wish and Roost. I picked Wish over Roost because I can heal while attacking, but Roost is instant health. (I'm wobbling on the fence with Togekiss)

6
Chansey
Shinobu (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Seismic Toss
- Soft-Boiled
- Aromatherapy
- Toxic

From Japanese 忍 (shinobu) meaning "endurance"
Your everyday sweaty Chansey. Seismic Toss for damage, Soft-Boiled for OP healing, Aromatherapy for my Cleric, and Toxic for stalling.

by
edited by
It's difficult to improve gimmicky teams without removing at least some of the gimmicks. A good idea is to often pair gimmick pokemon with actually good ones to support each other
Thank you, but I wanted to add more. I want to stay out of stall mons like Chancey because she is a cheap killer.

OMG I just had a great idea. I could use Pick Up ability to pick up a King's Rock that I throw with Fling. And I'm guaranteed to outspeed because of Trick Room.
Should I use Diggersby or Ambipom?
Staka’s special attack isn’t nearly as good as its attack, so I suggest swapping hp fire for rock slide, which can also flinch, as well as putting the 64 SpA EVs into Atk.
Thanks, I saw that, but I still made it special for some reason.

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