Pokémon Rate My Team
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This is the team;

Marisso (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
Level 50
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Spe
- Drain Punch
- Roar
- Spiky Shield
- Leech Seed

Valiance (Sylveon) (M) @ Choice Specs
Ability: Pixilate
Level 50
Shiny: Yes
EVs: 252 SpA / 252 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice

Muddy (Swampert-Mega) (M) @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
- Rain Dance
- Aqua Tail
- Earthquake
- Ice Punch

Fernando (Dragonite) (M)
Ability: Multiscale
Level: 50
EVs: 252 Atk / 252 SpA / 4 Spe
Naughty Nature
- Thunder
- Fire Punch
- Dragon Dance
- Hurricane

Excalibur (Aegislash) (M) @ Damp Rock
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Rain Dance
- King's Shield
- Autotomize
- Iron Head

Poikster (Naganadel) @ Black Sludge
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Draco Meteor
- Sludge Bomb
- Nasty Plot

If you can give me any pointers, that would be great! The only Pokémon that has to stay is Chesnaught, so fire away!

by
edited by
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Oceania (Kyogre) @ Blue Orb  
Ability: Drizzle  
Level: 50  
EVs: 252 HP / 252 SpA / 4 Spe  
IVs: 0 Atk  
- Sleep Talk  
- Origin Pulse  
- Ice Beam  
- Rest
You're opponent can easily double-target Kyogre while it's asleep. I think you should use protect and water spout instead of sleep talk and rest.
If I replace swampert for kyogre, should I put Mega Latios in stead of dragonite, or should I have swampert and kyogre, if so, who should I remove?
I am going to help fix your team
I think Tornadus would be better than Dragonite and Latios because Tornadus can use taunt and tailwind with priority. Also there seems to be no good swift swimmers in VGC Ultra, so just use Kyogre.

1 Answer

1 vote

Ok, so I am going to be honest — this team probably won't last at all in an actual tournament.

First off you are countered hard by Primal Groudon and Mega Rayquaza, as they won't let get off any rain, hindering your whole team. Second your team is really weak to being setup on by Trick Room/Tailwind setters, and Geomancy from Xerneas.

With all this in mind, I am going to tell you how to fix it.

First off you gotta drop out Chesnaught. I know you said it has to be ther, but it is the only thing keeping the team behind. It is crazy unusable in VGC. From what I can tell you are trying to make it something that will prevent you from being set up on by Xerneas, as it has Roar. It will be destroyed by Rayquaza, Incineroar, Groudon, Xerneas, Yveltal, Tapu Koko, etc. Replace it with Amoongus

Replacement 1: Chesnaught --> Amoongus
Amoonguss @ Focus Sash/Wiki Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Atk
- Protect
- Rage Powder
- Spore
- Clear Smog

Protect is a staple move it VGC as it allows you to scout through your opponents moves. Spore allows you to threaten a lot of mons, although Electric Terrain and Misty Terrain will prevent it from putting a foe to sleep. Clear Smog allows you to prevent being setup on Amoongus. Rage Powder + Focus Sash will provide support for he next mon that will be added to your team...

Replacement 2: Sylveon --> Xerneas
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 44 HP / 20 Def / 188 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Protect
- Geomancy

Xerneas does Sylveons job but better. With Geomancy it will end doing crazy damage to a lot of teams, making it very hard to counter. Dazzling Gleam, since this is doubles, Protect, since this is VGC, Geomancy, as it doubles Speed, Special Defense, and Special Attack, and finally Moonblast for dealing extra powerful damage. If Amoongus and Xerneas are both on the field, Amoongus can use Rage Powder for a guaranteed chance of Xerneas getting off a Geomancy.

Replacement 3: Dragonite --> Incineroar
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 196 Atk / 60 SpD
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Dragonite had good intentions, but is countered way to har by the most comon Pokemon in VGC, such as Incineroar, Xerneas, Fini, Koko, Kyogre, etc. Incineroar is something your team needs. A lot of your team is countered pretty hard by most physical attackers. With intimidate Incineroar can force switches and pressure physical attackers. Fake Out provides additional pressure to almost all Pokemon, excluding ghost types. U-Turn can allow Incineroar to easily apply even more intimidate pressure. Knock Off to remove items which may be helpful to your opponent. Flare Blitz is just powerful in general.

Replacement 3: Aegislash --> Kyogre
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 204 HP / 156 Def / 76 SpA / 4 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Water Spout /Origin Pulse
- Ice Beam /Icy Wind
- Origin Pulse/Thunder

Primordial Sea allows for rain to be up, until Kyogre is switched out, knocked out, or when M-Rayquaza or Groudon-Primal come on the field. Protect, since this is VGC, Water Spout has a base power of 150, but its power decreases as Kyogres health decreases. Ice Beam and Icy Wind are for mainly Rayquaza and Salamance, and you can choose either one of those for your Kyogre. Origin Pulse is a very powerful move, and can be used when Kyogre has low health, but Thunder can be used to hit other Kyogres and flying types.

Final Replacement: Naganadel --> Tapu Koko
Tornadus (M) @ Electrium-Z
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Natures Madness
- Protect
- Thunder
- Dazzling Gleam

Naganadel is countered to hard by Groudon, Kyogre, and Xerneas(after Geomancy). If you did really want to run Naganadel, replace Nasty Plot with Protect, and give it Posinium-Z, as it probably wont live enough hits for black sludge to be helpful. Thunder does not miss in rain, Natures Madness allows you to take a lot of damage on your opponets Pokemon, allowing them to be more easily KOed. Dazzling Gleam hits both foes, and Protect allows move scouting.

Adujustments to Mega Swampert:
Swampert-Mega @ Swampertite
Ability: Swift Swim
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Protect
- Ice Punch
- Earthquake

With your previous set, Swampert will still be outsped by Tapu Koko during rain, so Tapu Koko could still deal bad damage to Kyogre before being taken out. Swamperts Tankyness will still allow it to live through multiple, even with only 4 HP. Ice Punch for Rayquaza and Salamance and other flying types, Earthquake is powerful, but will also hit Swamperts ally so be careful of that. Waterfall is for stab, and it hits a lot of other mons pretty hard.

I hope these tips improve your team and you can win a tournament or something :)

Also Groudon is still a pretty big threat to your team, but Kyogre and Xerneas are in the top ten Pokemon who defeat Groudon , and you can probably easily work around it anyway, with Initmidate Incineroar, Natures Madness on Tapu Koko, etc.

by
This is perfect, I'm VERY new to competitive Pokémon, and as such the team was just kind of, "oh, that looks good," They aren't that good either, as I've only won once, and lost 3 times.
How is this remotely similar to a team rate? You have effectively built a whole team of your own and said "use my team because your team is bad".
@sumwun the thing is none of the Pokémon on the original team are viable in VGC. They are all outclassed by better mons