Hippy (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Earthquake
- Slack Off
- Curse
Sets up sand. Toxic stalls non-steel types with Toxic and hit's foes that are steel with Earthquake. Counters: Skarmory ( taken care of by Magnezone ) and Gengar ( Stoutland screws him over if he goes for the Shadow Ball, which is likely )
Moustache (Stoutland) (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Frustration
- Wild Charge
- Crunch
- Ice Fang
A simple sweeper that hits like a truck.
STAB, an attempt to relive bolt-beam, and Crunch for Gengar.
Counters: Mach Punch
Space troll (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Volt Switch
A set straight from smogon, actually. He's a good steel trapper and killer. Takes care of things like Skarmory and Ferrothorn before they can do too much damage.
Counters: Fire types and fighting types, mainly.
Drilbur (Sandslash) (F) @ Leftovers
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Brick Break
- Shadow Claw
My other Sand Rush abuser. This one sets up Swords Dance and sweeps with STAB and the famous fighting + ghost coverage.
Counters: Swampert and Gastrodon having been giving me trouble when I try to stay in, but a well played Cradily switch can normally fix that.
Wiggly (Cradily) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Recover
- AncientPower
- Energy Ball
- Hidden Power [Fire]
Switches in on a water move ( tons come at this team ) and gets her Sp ATK boost, then tanks along with Ancient Power and Energy Ball. Recover keeps her alive, and HP Fire lets her hit those annoying still types. And things like Breloom and Virizion.
Counters: Conkeldurr has hurt this thing a LOT.
gg (Haxorus) (M) @ Choice Band
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Shadow Claw
- Brick Break
He just kills stuff. Almost anything that gets the neutral Outrage hit will go down.
Counters: Steel types, which Magnezone takes care of.
For you Mew:
Hippy (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Earthquake
- Slack Off
- Curse
Moustache (Stoutland) (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Frustration
- Wild Charge
- Crunch
- Ice Fang
Space troll (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Volt Switch
Drilbur (Sandslash) (F) @ Leftovers
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Brick Break
- Shadow Claw
Wiggly (Cradily) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Recover
- AncientPower
- Energy Ball
- Hidden Power [Fire]
gg (Haxorus) (M) @ Choice Band
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Shadow Claw
- Brick Break
Cause for editing: Fixed up with more detailed tags and I fixed up 2 or 3 little typos.
- Josh