Pokémon Rate My Team
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As usual no legendaries. That is our agreement from our group. We play this as wifi battles

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Calm nature
- Leech Seed
- Rock Slide
- Flamethrower
- Protect

My answer to one of the pokemon that plagues me, Kartana. It does have unreliable recovery though but at least leech seed forces some switch. I gave it rock slide as its last move because Volcarona is also a very popular pick and I don't want this to become set up fodder for Volcarona. I also know that this can take a plus one fiery dance, which is their move of choice. Unless you can suggest a better move to deal with Volcarona, I'm keeping rock slide. I'm not sure if the nature and evs are right however

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 180 SpD
Careful Nature
- Spikes
- Thunder Wave
- Protect
- Leech Seed

Taunt bait, I know but I'm not really sure what else to give it. I'm not necessarily sure on how to use spikes Ferrothorn and what moves it should have so I just came up with this

Milotic @ Mago Berry
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Recover
- Haze
- Scald

Toxapex is probably a better choice but I don't know how to use it so I just stick with Milotic instead since I am so familiar with this pokemon already. It's worst nightmare is the Kartana that has been plaguing me but I'm covering it with two of my pokemon. If anyone's gonna suggest Toxapex please put how should I use it

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- U turn
- Poison Jab
- Ice Beam
- Jump Kick

My main attacking pokemon. The plan is to spam u turn so that regardless if it kills or not, I am not putting this at the risk of immediately dying due to how frail it is. I chose jump kick over high jump miss because that stupid move has cost me so many battles already. At least with jump kick, it's a bit more reliable. I'm not sure if the nature and evs are right on this one though

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Rock Slide
- Earthquake
- Stealth Rock

This one is my lead and revenge killer. I'm not really used to using Garchomp this way so that might be a problem. Moveset and evs are just what you would expect from a classic Garchomp

Charizard @ Charizardite X
Ability: Blaze >>> Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Roost
- Flare Blitz
- Dragon Claw
- Dragon Dance

Just a classic mega Charizard. Not really much to explain. The moves are just for longevity and to take advantage of tough claws

by
So UBs ~= Legendaries acording to your group?
When you search it in google, it is mentioned that UBs aren't legendaries so it's allowed. The only ones we don't allow are legendaries of any kind, even Regigigas

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