Pokémon Rate My Team
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Venusaur-Mega @Venusaurite
Ability: Thick Fat
Moves: Energy Ball

         Synthesis
         Sleep Powder
         Sludge Bomb

Nature: Timid
EVs: 4 HP, 252 SPatk, 252 Spe

Necrozma-Dusk-Mane @Weakness Policy
Ability: Prism Armor
Moves: Dragon Dance

         Knock Off
         Earthquake
         Sunsteel Strike

Nature: Jolly
EVs: 252 Atk, 4 SPdef, 252 Spe

Hatterene-Gmax @Leftovers
Ability: Magic Bounce
Moves: Dazzling Gleam

         Calm Mind
         Shadow Ball
         Psychic

Nature: Modest
EVs: 226 Def, 252 SPatk, 30 SPdef

Slaking @Choice Band
Ability: Truant
Moves: Retaliate

         Earthquake
         Play Rough
         Brick Break

Nature: Careful
EVs: 252 Atk, 4 SPdef, 252 Spe

Incineroar @Aguav Berry
Ability: Intimidate
Moves: Swords Dance

         Darkest Lariat
         Fake Out
         Fire Punch

Nature: Adamant
EVs: 132 HP, 252 Atk, 124 SPdef

Zacian-Crowned @Rusted Sword
Ability: Intrepid Sword
Moves: Behemoth Blade

         Play Rough
         Swords Dance
         Scared Sword

Nature: Adamant
EVs: 4 HP, 252 Atk, 252 Spe

by
Scared sword. Great choice of move. Could u give us ur method planned as using slaking is risky play. Mystical fire is normally used for hatterene as it hits super effective steel which resists it's dual stab.

1 Answer

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I will try to help you. I am also assuming you want to play hyper offense or bulky offense so I will try to adjust your team to do that.

Venusaur-Mega
This is pretty good, however most Pokemon in AG and Ubers resist Poison and Grass moves and not to mention Dusk-Mane-Necrozma walls this set badly. Also if you are going for a sleep set, I recommend utilizing leech seed and more bulk, preferably on defense or HP. Maybe you could get rid of Energy Ball.

Necrozma-Dusk-Mane
This is ok I guess but the problem is Dusk-Mane-Necrozma is meant to be pure bulk or bulky offense. Here's a set you could use.

Dusk-Mane-Necrozma @ Weakness-Policy
Ability: Prism Armor
EVs: 252 Atk / 252 HP / 4 Sp.Def
Nature: Adamant
Moves: - Sunsteel Strike
- Trick Room / Photon Geyser
- Dragon Dance / Swords dance
- Earthquake

Hatterene-Gmax
Pretty cool set, but definitely use Mystical Fire to have something against steel types. You should remove Shadow Ball for it, but otherwise it is fine just watch out for Eternatus and Zacian.

Slaking
First, get rid of retaliate for giga impact. The recharge turn is lost with Truant and it does more damage whether your ally died or not. To be honest, if you need a really good wallbreaker then use Darmanitan-Galar. It is way less shaky without truant and overall more power because of gorilla tactics. Zen Mode is also good but kind of situational. Here is a set in case you do replace it.

Galar-Darmanitan @ Choice Band
Ability: Gorilla Tactics
EVs: 252 Atk / 252 Spe/ 4 Sp.Def
Nature: Adamant / Jolly
Moves: - Icicle Crash / Ice Punch
- Flare Blitz
- Earthquake
- U-Turn / Stone Edge

Incineroar
Ok this is pretty good but once again like Dusk-Mane-Necrozma it is kind of a bulky sweeper. However this actually is fine because of the surprise factor and you can pick up unexpected KOs with this set. Another option could be bulk up but that's only if you want to. Overall good.

Zacian-Crowned
Very good and I dont think there's much to change except maybe getting rid of Sacred Sword for Fire Fang in case Corviknight appears.

Hope this helps.

by
edited by
If you have Incineroar, why do you need fire coverage on Zacian
and what if the Corviknight Bulk Ups/Iron Defenses? Then Sacred Sword would easily be better
This is mostly because after using Swords Dance, you wouldn't want to switch and fire fang at least 2 hit koes if it's a switch in without swords dance. You do have point since a sacred sword would be better after an iron defense or bulk up but I don't see a reason to switch Zacian in if you have incineroar remaining anyways. Both are good options  so any would be fine.