Here is an importable copy of my revisions.
Replay
Replay
Replay
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Bold & Italics = changes
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Onto the rate, shall we?
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Starting with Eternatus, I’ve just got a few changes.
Norbert (Eternatus) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Bomb
- Flamethrower
- Recover
Starting with the Dragon Fang, I highly recommend a Life Orb instead. It boosts the power of all of your moves, and the recoil can easily be healed by Recover. I prefer an EV spread that maxes out Speed over Special Defense, and if you want EVs in bulk, go with 252 HP. Dynamax Cannon over Eternabeam, since it has recharge time (so it’s technically only doing 80 BP damage per turn, as opposed to Dynamax Cannon’s 100). The thing with recharge is that your opponent essentially has a free turn to do whatever.
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Next is Corviknight. It’s a good set, but I would replace U-Turn with Body Press.
Birdy (Corviknight) @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Body Press
- Roost
- Brave Bird
Why? Well, you’re maxing out Defense anyway, so why not run Body Press? I’m not saying U-Turn is bad, I just prefer Body Press. That change isn’t very necessary though.
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Again, with Zacian, I liked the set.
Doge (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Play Rough
- Close Combat
- Swords Dance
Close Combat does more damage than Sacred Sword. That’s it. Evasion is banned, and you could just switch to Lunala/Eternatus if a Corviknight starts using Bulk Up/Iron Defense.
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Krookodile looked pretty good as well.
Crocco (Krookodile) (M) @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Crunch / Knock Off
- Stone Edge
I would use Close Combat over Outrage, however. As shown in replay 3, Max Knuckle allows it to sweep very well with Moxie. Also, Outrage is unreliable, as your opponent could just switch to a Fairy type. Knock Off can also be used over Crunch to get rid of items, which is good for Pokémon that rely on items like Corviknight.
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For Lunala, don’t use Calm Mind with a Choice Scarf. You’ll just have to switch anyway, so your boosts will be wasted.
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Heat Wave / Trick / Focus Blast
- Psyshock
- Moonblast
The 4 SpDef EVs are a small change, nothing much. Anyway, onto the second moveslot. Heat Wave hits Corviknight, Zacian, Excadrill, and Ferrothorn, especially the first 2, which take neutral damage from Focus Miss. Trick can break stall Pokémon, and you can steal some potentially good items. Focus Miss hits Ferrothorn and Excadrill, or any other steel type that doesn’t take neutral damage from it. I personally like Heat Wave, since most Steel types seen in Ubers take neutral damage from Fighting moves, and Trick is a bit situational.
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Finally, Marshadow.
Casper (Marshadow) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shadow Sneak
- Close Combat
- Spectral Thief
- Rock Tomb
Marshadow is a much better physical attacker than mixed attacker, in my opinion. I would use Jolly to give an increase to Speed. Shadow Sneak is priority boosted by Technician. I prefer Rock Tomb over Iron Head to get the Technician boost and to hit Flying types. Also, it can help support the rest of the team by lowering the speed of your opponent’s Pokémon.
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I think that’s all. Hope this helps! :)