Pokémon Rate My Team
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[email protected] Boots
Trait: Flash Fire
Nature: Impish
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Spinner/Set Up/Physical Tank

Moves:

Body Press: Works well with Defense.
Rapid Spin: Gets rid of Traps
Stealth Rock: Set up
Spikes: Set up

[email protected]
Trait: Iron Barbs
Nature: Brave
EVs: 252 HP, 252 Attack, 4 Sp. Defense
Role: Physical Tank

Moves:

Gyro Ball: Works with low Speed, STAB.
Power Whip: Powerful STAB.
Curse: Lowers Speed, which helps Gyro Ball, and increases Attack and Defense, which helps Gyro Ball and Power Whip, and helps tank more damage
Leech Seed: Damages the opponent, and heals user.

[email protected] Clay
Trait: Levitate
Nature: Brave
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Dual Screen Set Up/Physical Tank

Moves:

Gyro Ball: STAB, works well with low speed
Substitute: Gives time to set up Reflect and Light Screen.
Reflect: Half's damage from Physical moves.
Light Screen: Half's Damage from Special moves.

[email protected] Berry
Trait: Mold Breaker
Nature: Adamant
EVs: 252 Attack, 252 Speed, 4 HP
Role: Physical Sweeper

Moves:

First Impression: Priority
Earthquake: works well with Ability
Dragon Dance: Boosts best stats
Outrage: STAB, covers Dragon weakness.

[email protected] Claw
Trait: Swarm
Nature: Adamant
EVs: 252 HP, 252 Attack, 4 Defense
Role: Physical Tank

Moves:

Megahorn: Powerful STAB.
Smart Strike; STAB, makes up for other moves bad accuracy
Razor Shell: Covers fire weakness
Swords Dance: Boosts Attack by 2 stages

Charizard(G-Max)@Life Orb
Trait: Blaze
Nature: Timid
EVs: 252 Speed, 252 Sp. Attack, 4 HP
Role: Special Sweeper

Moves:

Flamethrower/G-Max Wildfire: STAB burn chance/STAB, traps opponents team in flames
Air Slash/Max Airstream: STAB flinch chance/ increases Speed by 1 stage
Dragon Pulse/Max Wyrmwind: Coverage/ lowers opponents Attack and coverage
Will-o-wisp/Max Guard: Burns opponent/Protection from all attacks.
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Coalossal Sets up Stealth Rock and Spikes, then I switch to Bronzong, and use Light Screen and Reflect.
Then I start battling.
Coalossal and Bronzong are good switch-ins, because of high Defense and Sp. Defense. Because a lot of my team have a weakness to Fire, I can switch in to Coalossal on an anticipated Fire type move. And if I suspect a Ground type move, I can switch to Bronzong.

I put the Heavy Duty Boots on Coalossal because when I need to spin to get rid of Stealth Rock or other traps. And I can't risk Coalossal fainting because of a trap plus a Powerful attack. Body Press is for a powerful attack the uses Defense instead of Attack.

I have used this Ferrothorn in the Battle Tower, and it may take some time to set up, but It can easily tank a lot of hits and 1-hit-KO most things it comes across. Leech Seed is so I can restore HP on Ferrothorn or other Pokemon if I switch out.

I have First Impression on Haxorus because it can sweeper Psychic, Dark, Grass types really easily. I have used it in the battle tower and it seems to work really well (except for when I go against Leon, because of his Charizard.) I have Mold Breaker on Haxorus because it's generally it's better Abilitiy, and it also helps again Levitate Pokemon and Shedninga. Outrage is really powerful, and I generally can get a few Dragon Dances before using it, so I can outspeed some of the faster Pokemon, and one hit everything.

I used this Escavalier in the Battle Tower, and it works really well. Mega Horn is for a really powerful attack, +STAB. Smart Strike is for really good accuracy +STAB. Razor Shell is for Fire Coverage. Swords Dance is to boost all other attacks.

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