Pokémon Rate My Team
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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Liquidation

This think is always gonna be sent out first unless there is a intimidater, but anyways belly drum because yes aqua jet and play rough for stab and liquadation in case aqua jet cant KO although I might change it to something like ice punch or knock off

Clefairy @ Eviolite
Ability: Friend Guard
EVs: 252 HP / 92 Def / 72 SpA / 92 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Dazzling Gleam
- Fire Blast
- Icy Wind

Clefairy will normally be sent out with azumarill to make sure its gonna get a belly drum. So anyways Follow Me for redirection dazziling gleam for stab and hits both opponents, fire blast for coverage and for pure power and icy wind for hitting both targets and speed drop.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 80 Atk / 92 Def / 84 SpD
Adamant Nature
- Toxic
- King's Shield
- Shadow Sneak
- Iron Head

Now looking at it, I might need to change toxic for something else but I chose toxic since, its toxic its really good. Kings Shield to protect itself, shadow sneak for attacking and priority and stab, iron head for attacking and stab.

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Draco Meteor
- Dark Pulse

I wanted a pokemon that can be a nuke without setting up so a just chose hydreigon, so anyways i chose earth power because why not, flamethrower might be replaced with fire blast but chose it because why not, Draco meteor to send nukes down to the oponent and dark pulse for stab.

Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 140 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Heat Wave
- Tailwind
- Roost

Talonflame could be paired up with the next pokemon but never tried it but anyways, Defog for hazards, Heat wave for stab and hitting both oponents, tailwind so the team is faster, and roost for recovery.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Drain Punch
- Knock Off
- Poison Jab

This thing is kinda like the fighting type version of Azumarill but anyways, Protect because sure, drain punch for stab and recovery, knock off for removing any items and because sure, and poision jab incase I run into fairys.

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