Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Dragon Darts
- Sucker Punch
- Shadow Ball
A mixed attacker. I would've liked to go fully physical, but I prefer Shadow Ball over Phantom Force. U-turn allows Dragapult to pivot, Dragon Darts and Shadow Ball are solid STAB, Sucker Punch is a nice bit of priority.
Spectrier @ Iapapa Berry
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Will-O-Wisp
- Hex
Nasty Plot boosts Spectrier's Special Attack, working well with Dark Pulse and Hex. Will-O-Wisp and Hex work together well, and Dark Pulse is for opponents that can't be burned.
Blacephalon @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Psychic
- Calm Mind
Calm Mind boosts Blacephalon's monstrous Special Attack even higher, making STAB Shadow Balls and Fire Blasts more powerful. Psychic helps with potential annoyances like Toxapex.
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Strength Sap
- Night Shade
- Will-O-Wisp
My lead. I generally start with Will-O-Wisp if up against a physical attacker, followed by either Strength Sap or Stealth Rock. If it's a special attacker, I go right for Stealth Rock, then start with some Night Shades.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Drain Punch
- Shadow Sneak
Basic Mimikyu set. Free Swords Dance while in Disguise Form, Play Rough and Shadow Sneak are STAB, Drain Punch helps heal Mimikyu.
Gengar @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dazzling Gleam
- Sludge Wave
- Thunderbolt
Pretty standard Gengar. I get a Nasty Plot or two off with the help of Focus Sash, then use whichever attack is best in the moment.
A few things I want to consider:
Hazards pose a threat. Gengar's and Blacephalon's strategies are crippled by them, and Blacephalon is weak to Stealth Rock. I also really hate Sticky Web in general, as I prefer a fast offense. Is there a good way to remove hazards to benefit Gengar and Blacephalon, and to a lesser extent Dragapult, with all the pivoting it may have to do? I'm willing to replace Spectrier with a decent Ghost type that can provide some hazard clearing utility.
I'm not sure about Spectrier's item. Would a Focus Sash be better, or maybe something else? If so, this strengthens the need for hazard control even more.
Corsola is just about crippled by Knock Off (and actually, most of my Pokemon are). Is there a reliable way to prevent getting crippled by Knock Off?
Sucker Punch and Shadow Sneak also pose threats. Is there a way to reliably counter Pokemon with these moves?
Any general improvements that can be had.
Pokepaste
Thanks in advance.