Hi,
i was looking for some help with this team i recently made. I actually really like it and it destroys on ladder, but i have a big problem with hazard removal. Here is the team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost
This set is pretty self-explanatory. Zard X is my set up sweeper, and decimates after a single dragon dance. I have dragon claw for powerful stab, DD obviously, roost for longevity and fire punch because incredible sweeps with Zard can end with Flare Blitz recoil.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Hidden Power [Fire]
Tapu Lele is my wallbreaker, and is a monster with Choice specs. I really love using her, as she is my favourite pokemon, and i love how well she destroys walls and sweepers alike. In terms of moves, i took psyshock over psychic for the ridiculous capabilities to destroy chansey in terrain, moonblast for STAB, Focus Blast to predict steel and dark type switchins and HP fire to destroy bulky steel types that come into Lele like Ferrothorn
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is my defensive wall. Zard X appreciates his ability to freely pivot into water types checking him and set up leech seed and spikes. He is useful for scaring frail water sweepers, like scarf keldeo, out of play and gaining momentum. Spikes and Leech seed are for dual hazards to chip away and ensure that Ferrothorn never dies, Gyro ball is an absurdly powerful STAB move gaining up to base 150 power with the scarfed/ speed invested sweepers he loves to pivot into, and Power whip is for a strong STAB.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Taunt
- Lava Plume
- Earth Power
- Ancient Power
Pretty weird set here, but it has vital utility. Heatran is my special wall, and is used for gaining momentum by switching in to a Fire Blast or Flamethrower aimed for Ferrothorn. Taunt here is for basic Stallbreaking while being able to take hits, Lava Plume is fire STAB, Earth power is an obscenely powerful move that takes advantage of the fire types switching into Ferrothorn. Finally, ancient power, a weird choice, is for checking Zard Y, who breaks holes in my team once greninja is dead. I chose ancient power over stealth rocks because two other pokemon have access to this move on my team and the other i think is a better fit for a rocker.
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Stealth Rock
- Swords Dance
- Earthquake
Speaking of, this is my offensive Landorus. I love his utility as a rocker and as a sweeper, and his versatility makes him so deadly. Z Fly OHKO's nearly everything that doesnt resist it, Rocks are for setup and possibly confusing the opponent which set I'm running, Swords dance is used for sweeping if all of his checks are gone, and earthquake is STAB.
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Hydro Pump
- Extrasensory
My final pokemon here is Scarfed greninja. This is mainly used for speed control and is an excellent cleaner, able to decimate damaged teams once they are all in range of a hydro pump or the like. His versatility exists in his immense Special attack and speed, which allows him to fulfill his role here very well. Dark Pulse is for STAB, (Even though everything is STAB), Hydro pump is very powerful, ice beam is to catch out any bulky grass tybes pivoting into him, and extrasensory is vital coverage to destroy any fighting type switching in.
That rounds off my team. Any suggestions would be appreciated, but keep in mind my biggest problem is entry hazards; Zard before Mega is 4 times weak to stealth rocks. Thanks!